Saturday, October 18, 2014
MALCIER (Mal [Latin suffix for bad]+Alces [Moose genus] + Glacier)- Ice/Ghost- Does not evolve- Megafauna Pokémon- 6’8”/285 lbs- Ability: Intimidate/Unnerve (Snow Warning)DAY: A Pokémon that was once common throughout the ice age, it was driven to near extinction by human hunters. Its breath is as cold as the ice it once inhabited.NIGHT: Because it once fought against humans, it developed a fierce grudge even in the afterlife. It strikes fear into its enemies with the eyes on its huge antlers.
MOVEPOOL:Powder Snow, Horn Attack, Hypnosis, Blizzard, Shadow Sneak, Icy Wind, Stomp, Take Down, Frost Breath, Confuse Ray, Ice Ball, Roar, Ice Shard, Frustration, Double-Edge, Megahorn, Skull Bash, and starting moves Mean Look, Tackle, Astonish, and Headbutt.Notable HM/TM: TBA. A notable breeding move is Zen Headbutt from Stantler.
——-——-
Oh hey look, another spoopy fakemon design!
After seeing this post one fine day, I decided, why not have a moose fakemon for my region? The thing is, most of them are either Ice-type, Grass-type, or related to Stantler, and some people also made Ghost-types based on animal-head trophies as well. I decided to give mine a bit of a difference by combining the concepts together. The antler eyes were a bit of a last-minute addition but I really like them too.
This guy combines Stantler’s attacking prowess, Avalugg’s mighty defensive stats, and… a rather poor speed stat. Thankfully he’s got Ice Shard and Shadow Sneak to get around that, and though the lack of strong physical Ghost-type moves is a shame, Shadow Ball is always a good standby. Aside from that, his hand-like antlers allow him to learn several punching techniques as well, Brick Break and Mach Punch being useful for their respective effects of barrier busting and priority.
I’ll have at least one more spooky design up by Halloween!

MALCIER (Mal [Latin suffix for bad]+Alces [Moose genus] + Glacier)
- Ice/Ghost
- Does not evolve
- Megafauna Pokémon
- 6’8”/285 lbs
Ability: Intimidate/Unnerve (Snow Warning)
DAY: A Pokémon that was once common throughout the ice age, it was driven to near extinction by human hunters. Its breath is as cold as the ice it once inhabited.
NIGHT: Because it once fought against humans, it developed a fierce grudge even in the afterlife. It strikes fear into its enemies with the eyes on its huge antlers.

MOVEPOOL:
Powder Snow, Horn Attack, Hypnosis, Blizzard, Shadow Sneak, Icy Wind, Stomp, Take Down, Frost Breath, Confuse Ray, Ice Ball, Roar, Ice Shard, Frustration, Double-Edge, Megahorn, Skull Bash, and starting moves Mean Look, Tackle, Astonish, and Headbutt.
Notable HM/TM: TBA. A notable breeding move is Zen Headbutt from Stantler.

——-——-

Oh hey look, another spoopy fakemon design!

After seeing this post one fine day, I decided, why not have a moose fakemon for my region? The thing is, most of them are either Ice-type, Grass-type, or related to Stantler, and some people also made Ghost-types based on animal-head trophies as well. I decided to give mine a bit of a difference by combining the concepts together. The antler eyes were a bit of a last-minute addition but I really like them too.

This guy combines Stantler’s attacking prowess, Avalugg’s mighty defensive stats, and… a rather poor speed stat. Thankfully he’s got Ice Shard and Shadow Sneak to get around that, and though the lack of strong physical Ghost-type moves is a shame, Shadow Ball is always a good standby. Aside from that, his hand-like antlers allow him to learn several punching techniques as well, Brick Break and Mach Punch being useful for their respective effects of barrier busting and priority.

I’ll have at least one more spooky design up by Halloween!

Friday, October 10, 2014
DRACAB (Dracula+Macabre)- Dark/Flying- Night Bat Pokémon- 1’5”/ 15 lbs- Ability: Vampiric* (No Guard)DAY: When sleeping, it hangs from ceilings and wraps its arms and ears around itself like a cloak. It takes to the skies to hunt.NIGHT: It trails its foot claws through the air to gaff small prey. It extends its teeth to open up veins, then laps up the contents.DRACTERA (Dracula+Chiroptera)- Dark/Flying- Night Bat Pokémon- Evolves from DRACAB at Level 22- 3’6”/ 45.6 lbs- Ability: Vampiric* (No Guard)DAY: Its cape-like wings and ears can fold up completely against its body, streamlining its form as it dives at its prey. Once it drinks its fill of blood, it vanishes into the night.NIGHT: Because of its nocturnal nature, it has been portrayed in folk tales as a fearsome menace. However, it only preys upon those that pick on the weak and helpless.DRACULABRA (Dracula+Chupacabra)- Dark/Dragon- Night Dragon Pokémon- Evolves from DRACTERA when traded- 6’/ 155 lbs- Ability: Vampiric* (No Guard)DAY: By relying on echolocation to navigate, it can divebomb its enemies with pinpoint accuracy. Farmers blame it for attacking livestock, though some think it is instead protecting them from a different threat.NIGHT: Known as “The Night Hunter”, it flies through the sky, relying on its sensitive hearing to detect bullying Pokémon. Once it has targeted a foe, it tucks in its wings and ears and dives at top speed.
MOVEPOOL:DRACAB: Leech Life, Mean Look, Screech, Aerial Ace, Dark Pulse, Knock Off, Defog, Crunch, Mega Drain, Astonish, Snarl, Shadow Sneak, Echolocate**, Tailwind, Sky Drop, Whirlwind, U-Turn, Giga Drain, Dragon Rush, and starting moves Bite and Supersonic.DRACTERA: Same as DRACAB, with added moves Dragon Claw, Night Slash and Poison Fang.DRACULABRA: Same as DRACTERA, with added moves Dragon Rage, Dragon Pulse, Outrage, and Sky Attack.Notable HM/TM: TBA. Notable breeding moves include Parting Shot from Pangoro, Night Daze from Zoroark, and Hurricane from Swanna.
*Vampiric - All contact moves restore the user’s HP by half the inflicted damage. HP-draining moves restore the same amount as the damage dealt. (NOTE: Holding a Big Root boosts the amount restored by all moves by 30%. This ability overrides recoil as well as abilities or moves that deal damage to opponents using contact attacks, e.g. Rough Skin or Iron Barbs.)
**Echolocate (Dark, Status, 5 PP, N/A Power, N/A Accuracy) - The user sends forth an echo to detect its foe. The next attack directed at the targeted foe will not miss.
—————
See, I told you I’d release a spoopy fakemon design! These guys are a twofold remake, of a three-stage vampire bat/chupacabra line and of a Dark/Dragon type. The latter was based on the Night Fury species from the How To Train Your Dragon movies but I didn’t like how they came out, so I decided to merge the two lines together like I’ve done with a few previous remakes. They have the appearance of the bats, and the Dark typing and sleek, streamlined build of the dragons. I also based the new look off of vampires in general, such as the wing cape and for the third stage, tails like a coat, as well as leaf- and hog-nose bats.
I noticed a Batman and Robin duality between Rubin’s line and this one, so I decided to play it up with their competitive talents too. Zephrubon is a fiesty all-out attacker, with two abilities that allow it to boost its attack power in a tight spot. With several strong Fighting- and Flying-type moves, and the escalating attack power to abuse them, his thing is essentially causing as much destruction as possible before going down. Draculabra is different - like Batman, he fights with strategy and patience, striking out of the night and vanishing in an instant (i.e. Draculabra used U-Turn!). With No Guard, he can abuse STAB Dragon Rush… and a STAB Dark-type move of your choice, as most of them are 100% accurate anyway. At least Snarl is guaranteed to hit, and lowers the foe’s Special Attack, which is always welcome (his Special Defense is not his strong suit). Alternatively, with his signature ability, Vampiric, he can boost his decent physical attack with Hone Claws and restore his own health with every strike - so unless you can take him out quickly, he’ll be damn near impossible to defeat, and you can add Echolocate free of charge to ensure that his next attack never misses! Additionally, he’s also good for support, with Tailwind, Defog, Whirlwind, and a breedable Parting Shot for good measure. Take to the skies with a Dark Knight of your very own!
"My parents FAAAAAAAINTEEEEED *Night Slash*!!!"

DRACAB (Dracula+Macabre)
- Dark/Flying
- Night Bat Pokémon
- 1’5”/ 15 lbs
Ability: Vampiric* (No Guard)
DAY: When sleeping, it hangs from ceilings and wraps its arms and ears around itself like a cloak. It takes to the skies to hunt.
NIGHT: It trails its foot claws through the air to gaff small prey. It extends its teeth to open up veins, then laps up the contents.

DRACTERA (Dracula+Chiroptera)
- Dark/Flying
- Night Bat Pokémon
- Evolves from DRACAB at Level 22
- 3’6”/ 45.6 lbs
Ability: Vampiric* (No Guard)
DAY: Its cape-like wings and ears can fold up completely against its body, streamlining its form as it dives at its prey. Once it drinks its fill of blood, it vanishes into the night.
NIGHT: Because of its nocturnal nature, it has been portrayed in folk tales as a fearsome menace. However, it only preys upon those that pick on the weak and helpless.

DRACULABRA (Dracula+Chupacabra)
- Dark/Dragon
- Night Dragon Pokémon
- Evolves from DRACTERA when traded
- 6’/ 155 lbs
Ability: Vampiric* (No Guard)
DAY: By relying on echolocation to navigate, it can divebomb its enemies with pinpoint accuracy. Farmers blame it for attacking livestock, though some think it is instead protecting them from a different threat.
NIGHT: Known as “The Night Hunter”, it flies through the sky, relying on its sensitive hearing to detect bullying Pokémon. Once it has targeted a foe, it tucks in its wings and ears and dives at top speed.

MOVEPOOL:
DRACAB: Leech Life, Mean Look, Screech, Aerial Ace, Dark Pulse, Knock Off, Defog, Crunch, Mega Drain, Astonish, Snarl, Shadow Sneak, Echolocate**, Tailwind, Sky Drop, Whirlwind, U-Turn, Giga Drain, Dragon Rush, and starting moves Bite and Supersonic.
DRACTERA: Same as DRACAB, with added moves Dragon Claw, Night Slash and Poison Fang.
DRACULABRA: Same as DRACTERA, with added moves Dragon Rage, Dragon Pulse, Outrage, and Sky Attack.
Notable HM/TM: TBA. Notable breeding moves include Parting Shot from Pangoro, Night Daze from Zoroark, and Hurricane from Swanna.

*Vampiric - All contact moves restore the user’s HP by half the inflicted damage. HP-draining moves restore the same amount as the damage dealt. (NOTE: Holding a Big Root boosts the amount restored by all moves by 30%. This ability overrides recoil as well as abilities or moves that deal damage to opponents using contact attacks, e.g. Rough Skin or Iron Barbs.)

**Echolocate (Dark, Status, 5 PP, N/A Power, N/A Accuracy) - The user sends forth an echo to detect its foe. The next attack directed at the targeted foe will not miss.

—————

See, I told you I’d release a spoopy fakemon design! These guys are a twofold remake, of a three-stage vampire bat/chupacabra line and of a Dark/Dragon type. The latter was based on the Night Fury species from the How To Train Your Dragon movies but I didn’t like how they came out, so I decided to merge the two lines together like I’ve done with a few previous remakes. They have the appearance of the bats, and the Dark typing and sleek, streamlined build of the dragons. I also based the new look off of vampires in general, such as the wing cape and for the third stage, tails like a coat, as well as leaf- and hog-nose bats.

I noticed a Batman and Robin duality between Rubin’s line and this one, so I decided to play it up with their competitive talents too. Zephrubon is a fiesty all-out attacker, with two abilities that allow it to boost its attack power in a tight spot. With several strong Fighting- and Flying-type moves, and the escalating attack power to abuse them, his thing is essentially causing as much destruction as possible before going down. Draculabra is different - like Batman, he fights with strategy and patience, striking out of the night and vanishing in an instant (i.e. Draculabra used U-Turn!). With No Guard, he can abuse STAB Dragon Rush… and a STAB Dark-type move of your choice, as most of them are 100% accurate anyway. At least Snarl is guaranteed to hit, and lowers the foe’s Special Attack, which is always welcome (his Special Defense is not his strong suit). Alternatively, with his signature ability, Vampiric, he can boost his decent physical attack with Hone Claws and restore his own health with every strike - so unless you can take him out quickly, he’ll be damn near impossible to defeat, and you can add Echolocate free of charge to ensure that his next attack never misses! Additionally, he’s also good for support, with Tailwind, Defog, Whirlwind, and a breedable Parting Shot for good measure. Take to the skies with a Dark Knight of your very own!

"My parents FAAAAAAAINTEEEEED *Night Slash*!!!"

Tuesday, October 7, 2014
CAURDIUS (Carnosaur/Carnivore+Gladius)- Ground/Steel- Razor Tooth Pokémon- 2’8”/27 lbs- Ability: Sand Force/Quick Feet (Weak Armor)DAY: Known as the Carvanha of the Desert, they can work together to overwhelm any prey. It is the strongest ones who get to eat first.NIGHT: Ancient peoples trained these Pokémon for use in their military forces. Their razor-sharp teeth make them formidable hunters.CARNTURION (Carnosaur+Centurion)- Ground/Steel- Evolves from CAURDIUS via level-up while holding a Razor Fang- Desert Lord Pokémon- 8’5”/575 lbs- Ability: Sand Force/Quick Feet (Weak Armor)DAY: The ferocity it exhibits when fighting its enemies has been immortalized in many legends. Soldiers once modeled their armor off of this Pokémon.NIGHT: An apex predator, it exerts dominance over its peers by proudly showing off its battle scars. Its saw-like teeth can rip through all but the toughest hide.MOVEPOOL:CAURDIUS: Sandstorm, Metal Claw, Mud Slap, Fury Attack, Take Down, Swords Dance, Crunch, Metal Sound, Iron Head, Stone Edge, Sand Tomb, Spikes, Autotomize, Dual Chop, Metal Burst, AncientPower, Rest, Saw Tooth*, Stomp, Iron Tail, Slash, Fissure, and starting moves Bite, Sand Attack, and Tackle.CARNTURION: Same as CAURDIUS, but with added moves Roar, Bulldoze, Earthquake, Meteor Mash, Heavy Slam, and Night Slash.Notable HM/TM: Cut, Strength, Roar, Hidden Power, Sunny Day, Taunt, Protect, Frustration, Dig, Brick Break, Double Team, Reflect, Rock Tomb, Torment, Facade, Flame Charge, Focus Blast, Shadow Claw, Giga Impact, Rock Polish, Stone Edge, Gyro Ball, X-Scissor, Dragon Tail, Flash Cannon, Wild Charge, and Rock Smash. Notable breeding moves are the Elemental Fang Trio from Tyranitar and Dragon Dance from Haxorus.
*Saw Tooth (Steel, Physical, 10 PP, 80 Power, 100% Accuracy) - The user slashes at its opponent with sharp, saw-like teeth. Critical hits land more easily.
—————
The second of my revised dino lines is now in color!
In contrast to its Day Version counterpart, Carnturion is an all-out attacker. Phenomenal physical attack, good special attack, but poor defenses and mediocre speed. I changed his Intimidate ability to Quick Feet (as Spharaonyx already gets Intimidate) because this is supposed to be a fast-moving hunter of terrestrial Pokémon. Give him a Flame Orb and watch him tear through the battlefield with a biting move that’s got an increased critical hit ratio, a mighty roar that can force switches straight into Spikes, a few anti-Fairy moves including a 575-pound Heavy Slam… all while on FIRE. You can even add to the incendiary power with Flame Charge (Deserts are hot, okay?), though I wouldn’t recommend it for covering types he’s weak to; Wild Charge takes care of Water-types but it’s got recoil. Rest is good for recovery but I don’t know if taking a nap is a good idea with those poor defenses. Those Sand Force and STAB-boosted Earthquakes will HURT, though, and Steel in general is the best defensive type by far, so who’s counting? He might not be exactly Excadrill-level powerful, sure, but this general will lead your armies to victory all the same if you use him right!
Well, back to writing papers again… for now…

CAURDIUS (Carnosaur/Carnivore+Gladius)
- Ground/Steel
- Razor Tooth Pokémon
- 2’8”/27 lbs
Ability: Sand Force/Quick Feet (Weak Armor)
DAY: Known as the Carvanha of the Desert, they can work together to overwhelm any prey. It is the strongest ones who get to eat first.
NIGHT: Ancient peoples trained these Pokémon for use in their military forces. Their razor-sharp teeth make them formidable hunters.

CARNTURION (Carnosaur+Centurion)
- Ground/Steel
- Evolves from CAURDIUS via level-up while holding a Razor Fang
- Desert Lord Pokémon
- 8’5”/575 lbs
Ability: Sand Force/Quick Feet (Weak Armor)
DAY: The ferocity it exhibits when fighting its enemies has been immortalized in many legends. Soldiers once modeled their armor off of this Pokémon.
NIGHT: An apex predator, it exerts dominance over its peers by proudly showing off its battle scars. Its saw-like teeth can rip through all but the toughest hide.

MOVEPOOL:
CAURDIUS: Sandstorm, Metal Claw, Mud Slap, Fury Attack, Take Down, Swords Dance, Crunch, Metal Sound, Iron Head, Stone Edge, Sand Tomb, Spikes, Autotomize, Dual Chop, Metal Burst, AncientPower, Rest, Saw Tooth*, Stomp, Iron Tail, Slash, Fissure, and starting moves Bite, Sand Attack, and Tackle.
CARNTURION: Same as CAURDIUS, but with added moves Roar, Bulldoze, Earthquake, Meteor Mash, Heavy Slam, and Night Slash.
Notable HM/TMCut, Strength, Roar, Hidden Power, Sunny Day, Taunt, Protect, Frustration, Dig, Brick Break, Double Team, Reflect, Rock Tomb, Torment, Facade, Flame Charge, Focus Blast, Shadow Claw, Giga Impact, Rock Polish, Stone Edge, Gyro Ball, X-Scissor, Dragon Tail, Flash Cannon, Wild Charge, and Rock Smash. Notable breeding moves are the Elemental Fang Trio from Tyranitar and Dragon Dance from Haxorus.

*Saw Tooth (Steel, Physical, 10 PP, 80 Power, 100% Accuracy) - The user slashes at its opponent with sharp, saw-like teeth. Critical hits land more easily.

—————

The second of my revised dino lines is now in color!

In contrast to its Day Version counterpart, Carnturion is an all-out attacker. Phenomenal physical attack, good special attack, but poor defenses and mediocre speed. I changed his Intimidate ability to Quick Feet (as Spharaonyx already gets Intimidate) because this is supposed to be a fast-moving hunter of terrestrial Pokémon. Give him a Flame Orb and watch him tear through the battlefield with a biting move that’s got an increased critical hit ratio, a mighty roar that can force switches straight into Spikes, a few anti-Fairy moves including a 575-pound Heavy Slam… all while on FIRE. You can even add to the incendiary power with Flame Charge (Deserts are hot, okay?), though I wouldn’t recommend it for covering types he’s weak to; Wild Charge takes care of Water-types but it’s got recoil. Rest is good for recovery but I don’t know if taking a nap is a good idea with those poor defenses. Those Sand Force and STAB-boosted Earthquakes will HURT, though, and Steel in general is the best defensive type by far, so who’s counting? He might not be exactly Excadrill-level powerful, sure, but this general will lead your armies to victory all the same if you use him right!

Well, back to writing papers again… for now…

SUCHONYX (Suchomimus+Baryonyx+Onyx)- Water/Rock- Fish Eater Pokémon- 3’2”/80 lbs- Ability: Intimidate/Tough Claws (Hydration)DAY: Thought to be extinct for millions of years, its fossils date back to the time of the dinosaurs. Its webbed feet make it good at swimming but clumsy on land.NIGHT: Its scales offer good camouflage in rocky riverbeds, and it can hold its breath for up to an hour. It uses its sharp claws and teeth to grab slippery prey.SPHARAONYX (Spinosaurus+Pharaoh+Onyx)- Water/Rock- River King Pokémon- Evolves from SUCHOBYX with King’s Rock- 8’/ 620.5 lbs- Ability: Intimidate/Tough Claws (Hydration)DAY: Ancient peoples respected and feared this giant predator as a symbol of power. Temples in desert oases were adorned with its ferocious visage to ward off evil spirits.NIGHT: It swims with its colorful sail above the water to ward off rivals and attract mates. Its noble, regal appearance belies its ruthless nature, attacking anything that gets in its way.MOVEPOOL:SUCHONYX: Fury Swipes, Aqua Tail, Rock Blast, Ice Fang, Aqua Jet, Water Gun, Recover, Stone Edge, Block, Water Pulse, Wide Guard, Take Down, Stealth Rock, Crunch, Surf, Dragon Claw, and starting moves Leer, Bite, Mean Look, and Scratch.SPHARAONYX: Same as SUCHONYX, but with added moves Dragon Rage, Dragon Rush, AncientPower, Rock Slide, and Night Slash.Notable HM/TM: Waterfall, Cut, Dive, Hone Claws, Calm Mind, Roar, Bulk Up, Hidden Power, Taunt, Light Screen, Protect, Rain Dance, Safeguard, Frustration, Solar Beam, Brick Break, Reflect, Rock Tomb, Torment, Facade, Rest, Focus Blast, False Swipe, Scald, Embargo, Shadow Claw, Giga Impact, Rock Polish, Dragon Tail, Swagger, Substitute, and Dark Pulse. Notable breeding moves are Sand Tomb, Mud-Slap, Dig, and Earthquake from Krookodile and Head Smash and Bone Crusher* from Tyrantrum.
*Bone Crusher (Rock, Physical, 20 PP, 50 Power, 100% Accuracy) - The user bites down with tremendous crushing power. This attack is super-effective against resistant types.
—————
Decided to drop off the colored versions of my revised dino lines in this region. The second one will be up later today. Hopefully.
I changed Strong Jaw to Tough Claws after noting that Spinosaurus had a weaker bite force than I first thought (the snout was also narrow like a gharial, and thus easier to break in battle); Rock Head got changed to Intimidate for the same reason. I really prefer to see Spharaonyx as more of a bulky special wall, though. He’s a big, bulky fellow who’s more likely to paddle around and dine on fish sticks all day than any of that JP3 top predator nonsense (that’s what his version counterpart’s for). Stealth Rock and Dragon Tail work pretty well with his high defenses, and Recover+Leftovers increases durability (he must really like those fish sticks, apparently). If you want to go with a mixed support/offensive set, I’d go with Tough Claws as an ability, with Hone Claws to boost his rather mediocre physical attack and a priority move like Aqua Jet because he’s pretty slow.
Oh, and Bone Crusher has been nerfed to 50 Power, since Strong Jaw+STAB on Tyrantrum would make it pretty powerful even without the type effectiveness (113 Power). On Spharaonyx it would be 75 Power.

SUCHONYX (Suchomimus+Baryonyx+Onyx)
- Water/Rock
- Fish Eater Pokémon
- 3’2”/80 lbs
- Ability: Intimidate/Tough Claws (Hydration)
DAY: Thought to be extinct for millions of years, its fossils date back to the time of the dinosaurs. Its webbed feet make it good at swimming but clumsy on land.
NIGHT: Its scales offer good camouflage in rocky riverbeds, and it can hold its breath for up to an hour. It uses its sharp claws and teeth to grab slippery prey.

SPHARAONYX (Spinosaurus+Pharaoh+Onyx)
- Water/Rock
- River King Pokémon
- Evolves from SUCHOBYX with King’s Rock
- 8’/ 620.5 lbs
- Ability: Intimidate/Tough Claws (Hydration)
DAY: Ancient peoples respected and feared this giant predator as a symbol of power. Temples in desert oases were adorned with its ferocious visage to ward off evil spirits.
NIGHT: It swims with its colorful sail above the water to ward off rivals and attract mates. Its noble, regal appearance belies its ruthless nature, attacking anything that gets in its way.

MOVEPOOL:
SUCHONYX: Fury Swipes, Aqua Tail, Rock Blast, Ice Fang, Aqua Jet, Water Gun, Recover, Stone Edge, Block, Water Pulse, Wide Guard, Take Down, Stealth Rock, Crunch, Surf, Dragon Claw, and starting moves Leer, Bite, Mean Look, and Scratch.
SPHARAONYX: Same as SUCHONYX, but with added moves Dragon Rage, Dragon Rush, AncientPower, Rock Slide, and Night Slash.
Notable HM/TM: Waterfall, Cut, Dive, Hone Claws, Calm Mind, Roar, Bulk Up, Hidden Power, Taunt, Light Screen, Protect, Rain Dance, Safeguard, Frustration, Solar Beam, Brick Break, Reflect, Rock Tomb, Torment, Facade, Rest, Focus Blast, False Swipe, Scald, Embargo, Shadow Claw, Giga Impact, Rock Polish, Dragon Tail, Swagger, Substitute, and Dark Pulse. Notable breeding moves are Sand Tomb, Mud-Slap, Dig, and Earthquake from Krookodile and Head Smash and Bone Crusher* from Tyrantrum.

*Bone Crusher (Rock, Physical, 20 PP, 50 Power, 100% Accuracy) - The user bites down with tremendous crushing power. This attack is super-effective against resistant types.

—————

Decided to drop off the colored versions of my revised dino lines in this region. The second one will be up later today. Hopefully.

I changed Strong Jaw to Tough Claws after noting that Spinosaurus had a weaker bite force than I first thought (the snout was also narrow like a gharial, and thus easier to break in battle); Rock Head got changed to Intimidate for the same reason. I really prefer to see Spharaonyx as more of a bulky special wall, though. He’s a big, bulky fellow who’s more likely to paddle around and dine on fish sticks all day than any of that JP3 top predator nonsense (that’s what his version counterpart’s for). Stealth Rock and Dragon Tail work pretty well with his high defenses, and Recover+Leftovers increases durability (he must really like those fish sticks, apparently). If you want to go with a mixed support/offensive set, I’d go with Tough Claws as an ability, with Hone Claws to boost his rather mediocre physical attack and a priority move like Aqua Jet because he’s pretty slow.

Oh, and Bone Crusher has been nerfed to 50 Power, since Strong Jaw+STAB on Tyrantrum would make it pretty powerful even without the type effectiveness (113 Power). On Spharaonyx it would be 75 Power.

Saturday, October 4, 2014
FROSLING (Frost+Gosling)- Ice/Flying- Snow Goose Pokemon- 2’5”/7 lbs- Ability: Polar Eyes*/Iron Fist (Battle Armor)DAY: They make good sentries because they live in open spaces. Their wings bear sharpened spikes of ice.NIGHT: When threatened, they rely on their icy shells for protection. They wobble constantly but never fall down.
MONTANSER (Montane+Anser{Goose genus})- Ice/Flying- Evolves from FROSLING at Level 30- Mountain Goose Pokemon- 4’6”/25 lbs- Ability: Polar Eyes*/Iron Fist (Battle Armor)DAY: Flocks of them easily fly over high mountaintops during their annual migration. They will mob attackers in great numbers, striking repeatedly using the icy spikes on their wings.NIGHT: Because it frequents high altitudes, its ice crystals have formed into hardened body armor. It fearlessly protects its young, constantly keeping an eye out for approaching predators.MOVEPOOL:FROSLING: Peck, Supersonic, Mist, Pluck, Powder Snow, Wing Attack, Mach Punch, Icy Wind, Quick Attack, Roost, Lock On, Air Cutter, Icicle Spear, Agility, Sky Uppercut, Blizzard, Ice Punch, Air Slash, Hurricane, and starting moves Screech, and Frost Breath, Scratch, and Pound.MONTANSER: Same as FROSLING, but with added moves Return, Cross Chop, Protect, Double Team, Swords Dance, Focus Punch, Drain Punch, Hammer Arm, Tailwind, Thrash, and Sheer Cold. Mist, Powder Snow, and Wing Attack are now starting moves.Notable HM/TM: Fly, Hone Claws, Dragon Claw, Hail, Bulk Up, Taunt, Ice Beam, Light Screen, Protect, Rain Dance, Roost, Safeguard, Brick Break, Aerial Ace, Facade, Low Sweep, Round, Steel Wing, Focus Blast, False Swipe, Scald, Sky Drop, Acrobatics, Shadow Claw, Giga Impact, X-Scissor, U-Turn, Wild Charge, Rock Smash, and Power-Up Punch. A notable breeding move is Ice Shard from Lapras (through Delibird).
*Polar Eyes: Prevents Blindness.
—————
Frosling and Montanser have been updated! I noticed that they used to look so… bland compared to some of my other birdies, both in design and in flavor. No really, they were literally just geese with ice. Not exactly creative, I know, but what could I do?
The current designs for these guys are actually taken from another line I created later, which was meant for a fakemon region contest. Since it didn’t win, I wanted to keep it because it was so much more creative than most bird Pokemon, but I already had a goose Pokemon in my region. The solution to this dilemma? Combine them!
The new designs for Frosling and Montanser retain the names, typing, color scheme, and most of the movepool of the previous versions, but their appearance is otherwise a recolor of Pluckling and Pluckery, with some additional moves and flavor to match. I think it works much better than the previous version, though. Geese with brass knuckles need to be a thing.
Unlike most second-tier regional birds, Montanser is a tank. Strong physical stats, decent special stats, but poor speed. Ice and Fighting work pretty well together as far as type coverage goes, though an Iron-Fisted Thunder Punch (which it can get via move tutor) would be even better! The aforementioned poor speed may be a bit of a problem, though, so try to teach it either a priority move (Ice Shard through breeding), a move that increases speed (Wild Charge, bonus points for another BoltBeam combo), or if you’re in the mood for support, a protecting move (…Protect, Light Screen, or Safeguard). Or you can just use Roost and Substitute to stall if you’re comfortable with just two attacking moves.
I’ve got a couple more fakemon designs coming up, including some Halloween-related ones. I’ll try to find the time to post at least a few of them sometime next week!

FROSLING (Frost+Gosling)
- Ice/Flying
- Snow Goose Pokemon
- 2’5”/7 lbs
Ability: Polar Eyes*/Iron Fist (Battle Armor)
DAY: They make good sentries because they live in open spaces. Their wings bear sharpened spikes of ice.
NIGHT: When threatened, they rely on their icy shells for protection. They wobble constantly but never fall down.

MONTANSER (Montane+Anser{Goose genus})
- Ice/Flying
- Evolves from FROSLING at Level 30
- Mountain Goose Pokemon
- 4’6”/25 lbs
Ability: Polar Eyes*/Iron Fist (Battle Armor)
DAY: Flocks of them easily fly over high mountaintops during their annual migration. They will mob attackers in great numbers, striking repeatedly using the icy spikes on their wings.
NIGHT: Because it frequents high altitudes, its ice crystals have formed into hardened body armor. It fearlessly protects its young, constantly keeping an eye out for approaching predators.

MOVEPOOL:
FROSLING: Peck, Supersonic, Mist, Pluck, Powder Snow, Wing Attack, Mach Punch, Icy Wind, Quick Attack, Roost, Lock On, Air Cutter, Icicle Spear, Agility, Sky Uppercut, Blizzard, Ice Punch, Air Slash, Hurricane, and starting moves Screech, and Frost Breath, Scratch, and Pound.
MONTANSER: Same as FROSLING, but with added moves Return, Cross Chop, Protect, Double Team, Swords Dance, Focus Punch, Drain Punch, Hammer Arm, Tailwind, Thrash, and Sheer Cold. Mist, Powder Snow, and Wing Attack are now starting moves.
Notable HM/TM: Fly, Hone Claws, Dragon Claw, Hail, Bulk Up, Taunt, Ice Beam, Light Screen, Protect, Rain Dance, Roost, Safeguard, Brick Break, Aerial Ace, Facade, Low Sweep, Round, Steel Wing, Focus Blast, False Swipe, Scald, Sky Drop, Acrobatics, Shadow Claw, Giga Impact, X-Scissor, U-Turn, Wild Charge, Rock Smash, and Power-Up Punch. A notable breeding move is Ice Shard from Lapras (through Delibird).

*Polar Eyes: Prevents Blindness.

—————

Frosling and Montanser have been updated! I noticed that they used to look so… bland compared to some of my other birdies, both in design and in flavor. No really, they were literally just geese with ice. Not exactly creative, I know, but what could I do?

The current designs for these guys are actually taken from another line I created later, which was meant for a fakemon region contest. Since it didn’t win, I wanted to keep it because it was so much more creative than most bird Pokemon, but I already had a goose Pokemon in my region. The solution to this dilemma? Combine them!

The new designs for Frosling and Montanser retain the names, typing, color scheme, and most of the movepool of the previous versions, but their appearance is otherwise a recolor of Pluckling and Pluckery, with some additional moves and flavor to match. I think it works much better than the previous version, though. Geese with brass knuckles need to be a thing.

Unlike most second-tier regional birds, Montanser is a tank. Strong physical stats, decent special stats, but poor speed. Ice and Fighting work pretty well together as far as type coverage goes, though an Iron-Fisted Thunder Punch (which it can get via move tutor) would be even better! The aforementioned poor speed may be a bit of a problem, though, so try to teach it either a priority move (Ice Shard through breeding), a move that increases speed (Wild Charge, bonus points for another BoltBeam combo), or if you’re in the mood for support, a protecting move (…Protect, Light Screen, or Safeguard). Or you can just use Roost and Substitute to stall if you’re comfortable with just two attacking moves.

I’ve got a couple more fakemon designs coming up, including some Halloween-related ones. I’ll try to find the time to post at least a few of them sometime next week!

Friday, September 26, 2014

I haven’t been posting fakemon in a very long while, especially due to my research position. Don’t worry, though - I’ll find the time to make ‘em whenever I can. In the meantime, have some lineart for two remastered lines. They’re counterparts to each other, and I’m thinking of making them version-exclusives too.

At the top is my Rock/Water Egyptian spinosaurs, which have been updated and streamlined in light of new discoveries about Spinosaurus. The tusks on these guys are also based on the contemporaneous Kaprosuchus, and Suchonyx can also knuckle-walk in a quadrupedal stance as well. Spino’s new proportions reminded me quite a bit of Druddigon, so not only does Spharaonyx have a similar body and limb style (albeit with fins in place of spikes/wings), but he’s also in the same egg groups as the Cave Pokemon (Monster/Dragon) and can learn several Dragon-type moves. Their abilities were originally Rock Head, Reckless and HA Hydration, but I’m changing Reckless to Strong Jaw this time around.

On the bottom is a remake of an outdated family I posted on my old dA. Originally it was a three-stage Steel/Dragon tyrannosaur line, but Tyrantrum made this lineage redundant, so I decided to instead base it off a carnosaur and cut the middle form. Because we have a carnosaur from the same fossil formations as Spinosaurus, this line is primarily based off Carcharodontosaurus, complete with heads like sharks as a pun on the name meaning (shark-toothed reptile) as well as bladed fins inspired by Concavenator and Becklespinax. The Steel-type is also represented by armor based on ancient Roman soldiers/centurions (with the helmet crest on Carnturion being based on Monolphosaurus as well), to fit the ancient relic theme of this line; it also makes for a Mark Antony/Cleopatra duality with Spharaonyx’s Egyptian theme. Their abilities are Intimidate and Sand Force; their HA is Weak Armor.

I promise to find the time to get the colors for these lines done soon, along with just creating more fakemon designs in general! It’s just that it will take a while from one line to the next one. So I can’t guarantee anything, but talons crossed regardless~ ;)!

Monday, July 28, 2014
RAIDENNE (Raiden [Thunder and lightning in Japanese]+Antenne [Antenna in French])
THIS IS A WIP. THE FULL POKEDEX WILL BE AVAILABLE LATER.
Thought I’d make a quick little something for pokemaniacal! The story here is that I challenged him to try and redeem one of his least favorite Pokemon from X and Y, Dedenne, into something genuinely creative. He came up with a Robin Hood-style folk hero with a tail like a bowstring, so I decided to go and put it on paper. There’s a bit of jerboa in the evolved form as well, just because it sounds like “gerbil”. The shiny colors are the same as Dedenne’s except with a darker shade of brown, cream instead of orange, and Robin Hood-style green instead of red.
I was actually going to look for some Japanese folk heroes to use as a source for the name, but the pun on characters named Raiden was too good to ignore. XD

RAIDENNE (Raiden [Thunder and lightning in Japanese]+Antenne [Antenna in French])

THIS IS A WIP. THE FULL POKEDEX WILL BE AVAILABLE LATER.

Thought I’d make a quick little something for pokemaniacal! The story here is that I challenged him to try and redeem one of his least favorite Pokemon from X and Y, Dedenne, into something genuinely creative. He came up with a Robin Hood-style folk hero with a tail like a bowstring, so I decided to go and put it on paper. There’s a bit of jerboa in the evolved form as well, just because it sounds like “gerbil”. The shiny colors are the same as Dedenne’s except with a darker shade of brown, cream instead of orange, and Robin Hood-style green instead of red.

I was actually going to look for some Japanese folk heroes to use as a source for the name, but the pun on characters named Raiden was too good to ignore. XD

Saturday, July 26, 2014
STOVENATE (Stove+Oven+Incinerate)- Fire/Rock- Does not evolve- Furnace Pokémon- 8’/350 lbs- Ability: Solid Rock/White Smoke (Flash Fire)DAY: These Pokémon were once employed in households for heating and cooking. They consume fuel in the form of wood and coal to produce their internal fire.NIGHT: Their fire is hot enough to melt metal into slag. If threatened, they blow steam from their chimneys that can suffocate enclosed spaces within seconds.
MOVEPOOL:[TBA]Notable HM/TM: [TBA]
*Evaporate (Fire, Special, 20 PP, 70 Power, 100% Accuracy) - The user creates enough heat to bring its surroundings to a boil. This attack is super-effective against Water-types.
——-——-
I actually got the idea for this guy while heating up cup noodles in the microwave yesterday. Some random fit of inspiration led me to think about an oven Pokémon and then I remembered that Rotom already has a modern oven covered. Then I thought about old furnaces and how their openings look like the mouth of the “D:” emoticon and I just…
This guy is meant as a defensive wall, with two abilities that allow it to power down or absorb incoming attacks. Its Special Attack is also pretty good, allowing it to burn through physical attackers who think they can take it out. Bulky physical Water-types are the bane of its existence, of course, but luckily it has Evaporate to take care of them. I also imagine that in most rural towns in Gaenn, you have a at least one furnace in each household, especially in one of the cities where there’s a foundry full of those things… and there happens to be a number of Stovenate disguised among them. At least catching one will be useful for battle, or at least heating your house on a cold winter’s day.
D:

STOVENATE (Stove+Oven+Incinerate)
- Fire/Rock
- Does not evolve
- Furnace Pokémon
- 8’/350 lbs
Ability: Solid Rock/White Smoke (Flash Fire)
DAY: These Pokémon were once employed in households for heating and cooking. They consume fuel in the form of wood and coal to produce their internal fire.
NIGHT: Their fire is hot enough to melt metal into slag. If threatened, they blow steam from their chimneys that can suffocate enclosed spaces within seconds.

MOVEPOOL:
[TBA]
Notable HM/TM: [TBA]

*Evaporate (Fire, Special, 20 PP, 70 Power, 100% Accuracy) - The user creates enough heat to bring its surroundings to a boil. This attack is super-effective against Water-types.

——-——-

I actually got the idea for this guy while heating up cup noodles in the microwave yesterday. Some random fit of inspiration led me to think about an oven Pokémon and then I remembered that Rotom already has a modern oven covered. Then I thought about old furnaces and how their openings look like the mouth of the “D:” emoticon and I just…

This guy is meant as a defensive wall, with two abilities that allow it to power down or absorb incoming attacks. Its Special Attack is also pretty good, allowing it to burn through physical attackers who think they can take it out. Bulky physical Water-types are the bane of its existence, of course, but luckily it has Evaporate to take care of them. I also imagine that in most rural towns in Gaenn, you have a at least one furnace in each household, especially in one of the cities where there’s a foundry full of those things… and there happens to be a number of Stovenate disguised among them. At least catching one will be useful for battle, or at least heating your house on a cold winter’s day.

D:

Friday, July 11, 2014
ATMOSPECT (Atmosphere+Specter)- Ghost/Electric- Does not evolve- Storm Cloud Pokémon- 6’8”/30 lbs- Ability: Levitate (Hydration)DAY: Their lightweight bodies drifts aimlessly across the stratosphere. They discharge electricity through their tentacles, and lighting is sure to follow wherever they go.NIGHT: By releasing moisture collected from clouds, its looks as though it is crying rain showers. Violent storms were once thought to have been the tantrums of this Pokémon.
MOVEPOOL:Astonish, Discharge, Rain Dance, Water Pulse, Ominous Wind, Shock Wave, Hex, Shadow Ball, Thunder, Ion Deluge, Electro Ball, Weather Ball, Hurricane, Perish Song, Phantom Force, and starting moves Curse, Constrict, Confuse Ray, Fake Tears, and Pain Split.Notable HM/TM: Fly, Calm Mind, Hail, Hidden Power, Sunny Day, Taunt, Blizzard, Hyper Beam, Light Screen, Roost, Safeguard, Solar Beam, Psychic, Reflect, Flamethrower, Sandstorm, Torment, Rest, Thief, Energy Ball, Scald, Charge Beam, Sky Drop, Will-O-Wisp, Volt Switch, Thunder Wave, Nature Power, and Dazzling Gleam. Notable breeding moves are the Stockpile/Swallow/Spit-Up trio from Drifblim and Sucker Punch from Spiritomb.
——-——-
Another single-stager, this guy was originally submitted as a contest entry into Simul Region, and I liked it enough to keep it. I wanted an electric jellyfish-like creature and I wanted a creature based on the Ghasts from Minecraft, which are also jellyfish-like, so I combined the two and threw in some atmospheric jelly as well.
Atmospect is a heavily weather-centric phantom, with high HP and special defenses. While he naturally gets Rain Dance and can learn Hail and Sunny Day, you’d be surprised to know that he supports Sandstorm as well, making him a perfect support Pokémon for pretty much any weather-based team ever. With this in mind, he also gets Will-O-Wisp to cripple physical attackers, Perish Song to force switches, and Taunt to screw over opposing supporters, and the ever-useful Light Screen and Reflect. Offensively, Thunder and Rain Dance work pretty well, and though Charge Beam is somewhat weaker it can be useful for jacking up his Special Attack as well. Unfortunately, his physical stats are lackluster and his speed is pretty terrible as well. Best be keeping him as a support party member, I guess…
Minecraft (c) Mojang

ATMOSPECT (Atmosphere+Specter)
- Ghost/Electric
- Does not evolve
- Storm Cloud Pokémon
- 6’8”/30 lbs
Ability: Levitate (Hydration)
DAY: Their lightweight bodies drifts aimlessly across the stratosphere. They discharge electricity through their tentacles, and lighting is sure to follow wherever they go.
NIGHT: By releasing moisture collected from clouds, its looks as though it is crying rain showers. Violent storms were once thought to have been the tantrums of this Pokémon.

MOVEPOOL:
Astonish, Discharge, Rain Dance, Water Pulse, Ominous Wind, Shock Wave, Hex, Shadow Ball, Thunder, Ion Deluge, Electro Ball, Weather Ball, Hurricane, Perish Song, Phantom Force, and starting moves Curse, Constrict, Confuse Ray, Fake Tears, and Pain Split.
Notable HM/TM: Fly, Calm Mind, Hail, Hidden Power, Sunny Day, Taunt, Blizzard, Hyper Beam, Light Screen, Roost, Safeguard, Solar Beam, Psychic, Reflect, Flamethrower, Sandstorm, Torment, Rest, Thief, Energy Ball, Scald, Charge Beam, Sky Drop, Will-O-Wisp, Volt Switch, Thunder Wave, Nature Power, and Dazzling Gleam. Notable breeding moves are the Stockpile/Swallow/Spit-Up trio from Drifblim and Sucker Punch from Spiritomb.

——-——-

Another single-stager, this guy was originally submitted as a contest entry into Simul Region, and I liked it enough to keep it. I wanted an electric jellyfish-like creature and I wanted a creature based on the Ghasts from Minecraft, which are also jellyfish-like, so I combined the two and threw in some atmospheric jelly as well.

Atmospect is a heavily weather-centric phantom, with high HP and special defenses. While he naturally gets Rain Dance and can learn Hail and Sunny Day, you’d be surprised to know that he supports Sandstorm as well, making him a perfect support Pokémon for pretty much any weather-based team ever. With this in mind, he also gets Will-O-Wisp to cripple physical attackers, Perish Song to force switches, and Taunt to screw over opposing supporters, and the ever-useful Light Screen and Reflect. Offensively, Thunder and Rain Dance work pretty well, and though Charge Beam is somewhat weaker it can be useful for jacking up his Special Attack as well. Unfortunately, his physical stats are lackluster and his speed is pretty terrible as well. Best be keeping him as a support party member, I guess…

Minecraft (c) Mojang

Monday, July 7, 2014
RAYSTRY (Ray+Pastry)- Ground/Poison- Does not evolve- Mud Cake Pokémon- 4’5”/127 lbs- Ability: Water Absorb/Poison Point (Rough Skin)DAY: A bottom-dweller, it burrows into riverbeds to conceal itself. It lures in prey using the sweet smell of the toxic secretions that ooze from its back.NIGHT: It lashes out at its enemies using the venomous barbs on its three tails. Its flat, pastry-colored body all but vanishes once it digs into soft mud.
MOVEPOOL:Dig, Spikes, Pin Missile, Poison Jab, Mud Shot, Clamp, Poison Dart*, Toxic Spikes, Poison Tail, Sludge Bomb, Bide, Counter, Whirlpool, Gunk Shot, Earthquake, and starting moves Sweet Scent, Fissure, Sand Tomb, Needle Barb**, and Poison Sting.Notable HM/TM: Dive, Toxic, Venoshock, Hidden Power, Taunt, Rain Dance, Frustration, Thunderbolt, Sludge Wave, Sandstorm, Rest, False Swipe, Scald, Payback, Retaliate, and Bulldoze. Two notable breeding moves are Fell Stinger and Destiny Bond from Qwilfish.
*Poison Dart (Poison, Special, 25 PP, 25 Power, 95% Accuracy): The user flings a shower of poisoned needles at the opponent. Strikes 2-5 times.
**Needle Barb (Bug, Physical, 10 PP, 75 Power, 100% Accuracy): The user draws blood with a hollow spike. The user’s HP is restored by half the damage taken by the target.
——-——-
This guy is a remake of a design I posted on dA, which was originally an ordinary Water/Poison stingray. It was only later that I found out about the sea pancake fad on Tumblr, in which someone used the term to describe a creature whose actual name they’d forgotten (“manta ray is the word I was looking for”). Then I found out just recently that pancake rays are an actual thing! So it was only fitting that I made Raypoon’s redesign into a literal pancake stingray XD.
Raystry is very much like Stunfisk, who is a non-Water fish and almost a poster-child of competitive trolling ever by way of inflicting paralysis at the worst possible time. They share a Ground-type and even a similar color scheme, which is not entirely coincidental although I was initially trying to invoke pancakes and syrup more than anything else. However, Raystry takes things a bit differently than his Electric compatriot. Step on him and he won’t paralyze you, but rather give you a nasty dose of poison damage. He’ll trap you with Sand Tomb and Whirlpool, come at you from below with Dig and Dive, and sting the stuffing out of you with multi-hit moves such as Pin Missile and the new Poison Dart, as well as drain the life out of you with Needle Barb. Think you can take him out? Not so fast - Bide and the Water Absorb ability make him as great a special sponge as Tentacruel, and with an added Counter he can also spring a nasty surprise on physical attackers too.
Tl;dr, river pancakes are now a thing. You’re welcome.

RAYSTRY (Ray+Pastry)
- Ground/Poison
- Does not evolve
- Mud Cake Pokémon
- 4’5”/127 lbs
Ability: Water Absorb/Poison Point (Rough Skin)
DAY: A bottom-dweller, it burrows into riverbeds to conceal itself. It lures in prey using the sweet smell of the toxic secretions that ooze from its back.
NIGHT: It lashes out at its enemies using the venomous barbs on its three tails. Its flat, pastry-colored body all but vanishes once it digs into soft mud.

MOVEPOOL:
Dig, Spikes, Pin Missile, Poison Jab, Mud Shot, Clamp, Poison Dart*, Toxic Spikes, Poison Tail, Sludge Bomb, Bide, Counter, Whirlpool, Gunk Shot, Earthquake, and starting moves Sweet Scent, Fissure, Sand Tomb, Needle Barb**, and Poison Sting.
Notable HM/TM: Dive, Toxic, Venoshock, Hidden Power, Taunt, Rain Dance, Frustration, Thunderbolt, Sludge Wave, Sandstorm, Rest, False Swipe, Scald, Payback, Retaliate, and Bulldoze. Two notable breeding moves are Fell Stinger and Destiny Bond from Qwilfish.

*Poison Dart (Poison, Special, 25 PP, 25 Power, 95% Accuracy): The user flings a shower of poisoned needles at the opponent. Strikes 2-5 times.

**Needle Barb (Bug, Physical, 10 PP, 75 Power, 100% Accuracy): The user draws blood with a hollow spike. The user’s HP is restored by half the damage taken by the target.

——-——-

This guy is a remake of a design I posted on dA, which was originally an ordinary Water/Poison stingray. It was only later that I found out about the sea pancake fad on Tumblr, in which someone used the term to describe a creature whose actual name they’d forgotten (“manta ray is the word I was looking for”). Then I found out just recently that pancake rays are an actual thing! So it was only fitting that I made Raypoon’s redesign into a literal pancake stingray XD.

Raystry is very much like Stunfisk, who is a non-Water fish and almost a poster-child of competitive trolling ever by way of inflicting paralysis at the worst possible time. They share a Ground-type and even a similar color scheme, which is not entirely coincidental although I was initially trying to invoke pancakes and syrup more than anything else. However, Raystry takes things a bit differently than his Electric compatriot. Step on him and he won’t paralyze you, but rather give you a nasty dose of poison damage. He’ll trap you with Sand Tomb and Whirlpool, come at you from below with Dig and Dive, and sting the stuffing out of you with multi-hit moves such as Pin Missile and the new Poison Dart, as well as drain the life out of you with Needle Barb. Think you can take him out? Not so fast - Bide and the Water Absorb ability make him as great a special sponge as Tentacruel, and with an added Counter he can also spring a nasty surprise on physical attackers too.

Tl;dr, river pancakes are now a thing. You’re welcome.