- Glow Worm Pokémon
- 1’2”/ 4.5 lbs
- Ability: Illuminate/Shield Dust (Swarm)
DAY: They hang sticky silk from the ceilings of caves. By shining their lights through the silk threads, they create a hypnotic light show to attract prey.
NIGHT: It is thought that staring into its light orb will allow it to control one’s mind. When they gather in large numbers, their lights create the illusion of a starlit sky.
- Glow Case Pokémon
- Evolves from GLOWVA at Level 8
- 2’7”/ 24 lbs
- Ability: Shed Skin
DAY: Its soft body is protected by a tough shell. Nonetheless, if enemies come too close, it creates a dazzling display of flashing lights from its orbs to scare them away.
NIGHT: When at ease, it hangs from cave ceilings, awaiting evolution. It does not take kindly to being disturbed, so it protects itself by projecting frightening visions into the minds of attackers.
- Glow Fly Pokémon
- Evolves from PHOSPHALIS at Level 12
- 4’/ 75 lbs
- Ability: Illuminate/Tinted Lens (Swarm)
DAY: By waving the lights on its tail and antennae, it creates a hypnotic display to lure in its prey. It may also perform this same dance to communicate or attract a mate.
NIGHT: It is a poor flier and prefers to use its wings to frighten its enemies. Because of its strange display behavior, many folk tales ascribe mystical powers to this Pokémon.
GLOWVA: Flash, Struggle Bug, Dazzle, Psychic, Sticky Web, Reflect, and starting moves Tackle, String Shot, and Tail Glow.
PHOSFALIS: Harden, Astonish, Telekinesis, Hypnosis, Dream Eater, and whatever moves were learned as a GLOWVA.
FLUORESECT: Gleam, String Shot, Bug Buzz, Silver Wind, Dazzle, Confuse Ray, Hypnosis, Dream Eater, Struggle Bug, Attract, Signal Beam, Silver Wind, Calm Mind, Cosmic Power, Baton Pass, Extrasensory, Infestation, Psywave, Heal Block, Trick Room, Miracle Eye, Psystrike, Quiver Dance, Super Laser, and starting moves Tail Glow, Psychic, Bug Bite, and Flash.
Notable HM/TM: Psyshock, Hidden Power, Taunt, Light Screen, Protect, Safeguard, Solar Beam, Thunderbolt, Reflect, Facade, Rest, Focus Blast, Energy Ball, Charge Beam, Embargo, Payback, X-Scissor, U-Turn, and Dazzling Gleam. A notable breeding move is Zen Headbutt from Illumise.
One of two common bug lines for Gaenn! I originally had a pepper moth with two forms based on the environment where they were found, but in retrospect I should’ve remembered that there were too many butterflies already. So their replacements are based on Arachnocampa fungus gnats, also known as “glow worms”! There’s also some influence from fireflies, moths with eyespots for wings, and crystal balls.
I was going to have Compound Eyes as an ability for Fluoresect, but I felt that would be better for another fakemon idea I’m saving for later in the dex.
I have the lineart for the other regional bug line sketched and ready to color, so it should be up later this week (hopefully by tomorrow if I’m quick enough with the color job).