Saturday, July 26, 2014
STOVENATE (Stove+Oven+Incinerate)- Fire/Rock- Does not evolve- Furnace Pokémon- 8’/350 lbs- Ability: Solid Rock/White Smoke (Flash Fire)DAY: These Pokémon were once employed in households for heating and cooking. They consume fuel in the form of wood and coal to produce their internal fire.NIGHT: Their fire is hot enough to melt metal into slag. If threatened, they blow steam from their chimneys that can suffocate enclosed spaces within seconds.
MOVEPOOL:[TBA]Notable HM/TM: [TBA]
*Evaporate (Fire, Special, 20 PP, 70 Power, 100% Accuracy) - The user creates enough heat to bring its surroundings to a boil. This attack is super-effective against Water-types.
——-——-
I actually got the idea for this guy while heating up cup noodles in the microwave yesterday. Some random fit of inspiration led me to think about an oven Pokémon and then I remembered that Rotom already has a modern oven covered. Then I thought about old furnaces and how their openings look like the mouth of the “D:” emoticon and I just…
This guy is meant as a defensive wall, with two abilities that allow it to power down or absorb incoming attacks. Its Special Attack is also pretty good, allowing it to burn through physical attackers who think they can take it out. Bulky physical Water-types are the bane of its existence, of course, but luckily it has Evaporate to take care of them. I also imagine that in most rural towns in Gaenn, you have a at least one furnace in each household, especially in one of the cities where there’s a foundry full of those things… and there happens to be a number of Stovenate disguised among them. At least catching one will be useful for battle, or at least heating your house on a cold winter’s day.
D:

STOVENATE (Stove+Oven+Incinerate)
- Fire/Rock
- Does not evolve
- Furnace Pokémon
- 8’/350 lbs
Ability: Solid Rock/White Smoke (Flash Fire)
DAY: These Pokémon were once employed in households for heating and cooking. They consume fuel in the form of wood and coal to produce their internal fire.
NIGHT: Their fire is hot enough to melt metal into slag. If threatened, they blow steam from their chimneys that can suffocate enclosed spaces within seconds.

MOVEPOOL:
[TBA]
Notable HM/TM: [TBA]

*Evaporate (Fire, Special, 20 PP, 70 Power, 100% Accuracy) - The user creates enough heat to bring its surroundings to a boil. This attack is super-effective against Water-types.

——-——-

I actually got the idea for this guy while heating up cup noodles in the microwave yesterday. Some random fit of inspiration led me to think about an oven Pokémon and then I remembered that Rotom already has a modern oven covered. Then I thought about old furnaces and how their openings look like the mouth of the “D:” emoticon and I just…

This guy is meant as a defensive wall, with two abilities that allow it to power down or absorb incoming attacks. Its Special Attack is also pretty good, allowing it to burn through physical attackers who think they can take it out. Bulky physical Water-types are the bane of its existence, of course, but luckily it has Evaporate to take care of them. I also imagine that in most rural towns in Gaenn, you have a at least one furnace in each household, especially in one of the cities where there’s a foundry full of those things… and there happens to be a number of Stovenate disguised among them. At least catching one will be useful for battle, or at least heating your house on a cold winter’s day.

D:

Friday, July 11, 2014
ATMOSPECT (Atmosphere+Specter)- Ghost/Electric- Does not evolve- Storm Cloud Pokémon- 6’8”/30 lbs- Ability: Levitate (Hydration)DAY: Their lightweight bodies drifts aimlessly across the stratosphere. They discharge electricity through their tentacles, and lighting is sure to follow wherever they go.NIGHT: By releasing moisture collected from clouds, its looks as though it is crying rain showers. Violent storms were once thought to have been the tantrums of this Pokémon.
MOVEPOOL:Astonish, Discharge, Rain Dance, Water Pulse, Ominous Wind, Shock Wave, Hex, Shadow Ball, Thunder, Ion Deluge, Electro Ball, Weather Ball, Hurricane, Perish Song, Phantom Force, and starting moves Curse, Constrict, Confuse Ray, Fake Tears, and Pain Split.Notable HM/TM: Fly, Calm Mind, Hail, Hidden Power, Sunny Day, Taunt, Blizzard, Hyper Beam, Light Screen, Roost, Safeguard, Solar Beam, Psychic, Reflect, Flamethrower, Sandstorm, Torment, Rest, Thief, Energy Ball, Scald, Charge Beam, Sky Drop, Will-O-Wisp, Volt Switch, Thunder Wave, Nature Power, and Dazzling Gleam. Notable breeding moves are the Stockpile/Swallow/Spit-Up trio from Drifblim and Sucker Punch from Spiritomb.
——-——-
Another single-stager, this guy was originally submitted as a contest entry into Simul Region, and I liked it enough to keep it. I wanted an electric jellyfish-like creature and I wanted a creature based on the Ghasts from Minecraft, which are also jellyfish-like, so I combined the two and threw in some atmospheric jelly as well.
Atmospect is a heavily weather-centric phantom, with high HP and special defenses. While he naturally gets Rain Dance and can learn Hail and Sunny Day, you’d be surprised to know that he supports Sandstorm as well, making him a perfect support Pokémon for pretty much any weather-based team ever. With this in mind, he also gets Will-O-Wisp to cripple physical attackers, Perish Song to force switches, and Taunt to screw over opposing supporters, and the ever-useful Light Screen and Reflect. Offensively, Thunder and Rain Dance work pretty well, and though Charge Beam is somewhat weaker it can be useful for jacking up his Special Attack as well. Unfortunately, his physical stats are lackluster and his speed is pretty terrible as well. Best be keeping him as a support party member, I guess…
Minecraft (c) Mojang

ATMOSPECT (Atmosphere+Specter)
- Ghost/Electric
- Does not evolve
- Storm Cloud Pokémon
- 6’8”/30 lbs
Ability: Levitate (Hydration)
DAY: Their lightweight bodies drifts aimlessly across the stratosphere. They discharge electricity through their tentacles, and lighting is sure to follow wherever they go.
NIGHT: By releasing moisture collected from clouds, its looks as though it is crying rain showers. Violent storms were once thought to have been the tantrums of this Pokémon.

MOVEPOOL:
Astonish, Discharge, Rain Dance, Water Pulse, Ominous Wind, Shock Wave, Hex, Shadow Ball, Thunder, Ion Deluge, Electro Ball, Weather Ball, Hurricane, Perish Song, Phantom Force, and starting moves Curse, Constrict, Confuse Ray, Fake Tears, and Pain Split.
Notable HM/TM: Fly, Calm Mind, Hail, Hidden Power, Sunny Day, Taunt, Blizzard, Hyper Beam, Light Screen, Roost, Safeguard, Solar Beam, Psychic, Reflect, Flamethrower, Sandstorm, Torment, Rest, Thief, Energy Ball, Scald, Charge Beam, Sky Drop, Will-O-Wisp, Volt Switch, Thunder Wave, Nature Power, and Dazzling Gleam. Notable breeding moves are the Stockpile/Swallow/Spit-Up trio from Drifblim and Sucker Punch from Spiritomb.

——-——-

Another single-stager, this guy was originally submitted as a contest entry into Simul Region, and I liked it enough to keep it. I wanted an electric jellyfish-like creature and I wanted a creature based on the Ghasts from Minecraft, which are also jellyfish-like, so I combined the two and threw in some atmospheric jelly as well.

Atmospect is a heavily weather-centric phantom, with high HP and special defenses. While he naturally gets Rain Dance and can learn Hail and Sunny Day, you’d be surprised to know that he supports Sandstorm as well, making him a perfect support Pokémon for pretty much any weather-based team ever. With this in mind, he also gets Will-O-Wisp to cripple physical attackers, Perish Song to force switches, and Taunt to screw over opposing supporters, and the ever-useful Light Screen and Reflect. Offensively, Thunder and Rain Dance work pretty well, and though Charge Beam is somewhat weaker it can be useful for jacking up his Special Attack as well. Unfortunately, his physical stats are lackluster and his speed is pretty terrible as well. Best be keeping him as a support party member, I guess…

Minecraft (c) Mojang

Monday, July 7, 2014
RAYSTRY (Ray+Pastry)- Ground/Poison- Does not evolve- Mud Cake Pokémon- 4’5”/127 lbs- Ability: Water Absorb/Poison Point (Rough Skin)DAY: A bottom-dweller, it burrows into riverbeds to conceal itself. It lures in prey using the sweet smell of the toxic secretions that ooze from its back.NIGHT: It lashes out at its enemies using the venomous barbs on its three tails. Its flat, pastry-colored body all but vanishes once it digs into soft mud.
MOVEPOOL:Dig, Spikes, Pin Missile, Poison Jab, Mud Shot, Clamp, Poison Dart*, Toxic Spikes, Poison Tail, Sludge Bomb, Bide, Counter, Whirlpool, Gunk Shot, Earthquake, and starting moves Sweet Scent, Fissure, Sand Tomb, Needle Barb**, and Poison Sting.Notable HM/TM: Dive, Toxic, Venoshock, Hidden Power, Taunt, Rain Dance, Frustration, Thunderbolt, Sludge Wave, Sandstorm, Rest, False Swipe, Scald, Payback, Retaliate, and Bulldoze. Two notable breeding moves are Fell Stinger and Destiny Bond from Qwilfish.
*Poison Dart (Poison, Special, 25 PP, 25 Power, 95% Accuracy): The user flings a shower of poisoned needles at the opponent. Strikes 2-5 times.
**Needle Barb (Bug, Physical, 10 PP, 75 Power, 100% Accuracy): The user draws blood with a hollow spike. The user’s HP is restored by half the damage taken by the target.
——-——-
This guy is a remake of a design I posted on dA, which was originally an ordinary Water/Poison stingray. It was only later that I found out about the sea pancake fad on Tumblr, in which someone used the term to describe a creature whose actual name they’d forgotten (“manta ray is the word I was looking for”). Then I found out just recently that pancake rays are an actual thing! So it was only fitting that I made Raypoon’s redesign into a literal pancake stingray XD.
Raystry is very much like Stunfisk, who is a non-Water fish and almost a poster-child of competitive trolling ever by way of inflicting paralysis at the worst possible time. They share a Ground-type and even a similar color scheme, which is not entirely coincidental although I was initially trying to invoke pancakes and syrup more than anything else. However, Raystry takes things a bit differently than his Electric compatriot. Step on him and he won’t paralyze you, but rather give you a nasty dose of poison damage. He’ll trap you with Sand Tomb and Whirlpool, come at you from below with Dig and Dive, and sting the stuffing out of you with multi-hit moves such as Pin Missile and the new Poison Dart, as well as drain the life out of you with Needle Barb. Think you can take him out? Not so fast - Bide and the Water Absorb ability make him as great a special sponge as Tentacruel, and with an added Counter he can also spring a nasty surprise on physical attackers too.
Tl;dr, river pancakes are now a thing. You’re welcome.

RAYSTRY (Ray+Pastry)
- Ground/Poison
- Does not evolve
- Mud Cake Pokémon
- 4’5”/127 lbs
Ability: Water Absorb/Poison Point (Rough Skin)
DAY: A bottom-dweller, it burrows into riverbeds to conceal itself. It lures in prey using the sweet smell of the toxic secretions that ooze from its back.
NIGHT: It lashes out at its enemies using the venomous barbs on its three tails. Its flat, pastry-colored body all but vanishes once it digs into soft mud.

MOVEPOOL:
Dig, Spikes, Pin Missile, Poison Jab, Mud Shot, Clamp, Poison Dart*, Toxic Spikes, Poison Tail, Sludge Bomb, Bide, Counter, Whirlpool, Gunk Shot, Earthquake, and starting moves Sweet Scent, Fissure, Sand Tomb, Needle Barb**, and Poison Sting.
Notable HM/TM: Dive, Toxic, Venoshock, Hidden Power, Taunt, Rain Dance, Frustration, Thunderbolt, Sludge Wave, Sandstorm, Rest, False Swipe, Scald, Payback, Retaliate, and Bulldoze. Two notable breeding moves are Fell Stinger and Destiny Bond from Qwilfish.

*Poison Dart (Poison, Special, 25 PP, 25 Power, 95% Accuracy): The user flings a shower of poisoned needles at the opponent. Strikes 2-5 times.

**Needle Barb (Bug, Physical, 10 PP, 75 Power, 100% Accuracy): The user draws blood with a hollow spike. The user’s HP is restored by half the damage taken by the target.

——-——-

This guy is a remake of a design I posted on dA, which was originally an ordinary Water/Poison stingray. It was only later that I found out about the sea pancake fad on Tumblr, in which someone used the term to describe a creature whose actual name they’d forgotten (“manta ray is the word I was looking for”). Then I found out just recently that pancake rays are an actual thing! So it was only fitting that I made Raypoon’s redesign into a literal pancake stingray XD.

Raystry is very much like Stunfisk, who is a non-Water fish and almost a poster-child of competitive trolling ever by way of inflicting paralysis at the worst possible time. They share a Ground-type and even a similar color scheme, which is not entirely coincidental although I was initially trying to invoke pancakes and syrup more than anything else. However, Raystry takes things a bit differently than his Electric compatriot. Step on him and he won’t paralyze you, but rather give you a nasty dose of poison damage. He’ll trap you with Sand Tomb and Whirlpool, come at you from below with Dig and Dive, and sting the stuffing out of you with multi-hit moves such as Pin Missile and the new Poison Dart, as well as drain the life out of you with Needle Barb. Think you can take him out? Not so fast - Bide and the Water Absorb ability make him as great a special sponge as Tentacruel, and with an added Counter he can also spring a nasty surprise on physical attackers too.

Tl;dr, river pancakes are now a thing. You’re welcome.

Tuesday, July 1, 2014
INFLOAT (Inflate+Float)- Water- Drifting Pokémon- 1’2”/2 lbs- Ability: Hydration/Sheer Force (Water Absorb)DAY: By filling its body with air, it can safely float even while carrying a passenger.NIGHT: It has a playful and curious personality, but will bite viciously to defend itself.ROWFLOAT (Rowboat+Float)- Water/Dragon- Evolves from INFLOAT at Level 35- Floating Pokémon- 4’5”/127 lbs- Ability: Swift Swim/Sheer Force (Water Absorb)DAY: By storing air in a special flotation sac inside its body, ROWFLOAT can float in the roughest waters, even while ferrying passengers on its back.NIGHT: Its long neck allows it to reach farther to snatch up its prey. It is usually calm and friendly, but it will lash out with its sharp teeth when provoked.LONGFLOAT (Longboat/Longship+Float)- Water/Dragon- Evolves from ROWFLOAT when traded while holding DRAGON FANG- Diving Pokémon- 7’2”/275 lbs- Ability: Hydration/Sheer Force (Water Absorb)DAY: LONGFLOAT is a powerful ocean predator, capable of hunting over or under the water. Air sacs inside its body allow it to hold its breath for hours at a time.NIGHT: The hollow in LONGFLOAT’s shell evolved to protect its young. It ferries those it trusts inside its shell, supplying them with oxygen from the surrounding water.MOVEPOOL:INFLOAT: Aqua Jet, Focus Energy, Dive, Agility, Aqua Tail, Dragon Tail, Crunch, Waterfall, Ice Fang, Hydro Pump, Rest, Dragon Dance, Dragon Rush, Outrage, and starting moves Bite, Leer, and Splash.ROWFLOAT: Almost exactly the same as INFLOAT; Leer and Aqua Jet are now starting moves, and Splash is no longer learnable.LONGFLOAT: Exactly the same as ROWFLOAT. Dive and Aqua Tail are now starting moves.Notable HM/TM: Surf, Roar, Hail, Blizzard, Protect, Rain Dance, Safeguard, Flamethrower, Torment, Low Sweep, Focus Blast, Scald, Retaliate, Giga Impact, Rock Polish, Gyro Ball, Swords Dance, Bulldoze, U-Turn, Flash Cannon, Wild Charge, Rock Smash, and Dark Pulse. Two notable breeding moves are Yawn and Current*, both from Kingdra.
—————
Another design from dA! This family was originally conceived as one of my entries to a fakemon contest YEARS AGO, in which the task was to create a design based on a means of transportation. I entered a pair of two-stage lines based on a tank and a helicopter, respectively, and a three-stage line based on those silly inflatable rubber rafts with animal heads. When I later needed a Water-type for my Dragon-type Gym Leader, I decided to redesign the rubber raft line and update its design in a big way, incorporating traits from Viking longships and submarines. They looked fantastic and here they are.
Though Longfloat’s line is similar to Kingdra (the movepool does not gain any new moves during evolution, but substitutes special moves for physical ones), I see it as being more like Lapras in terms of competitive strategy. Massive HP, solid physical stats, decent special stats, and while speed is a bit wanting, that can always be taken care of with STAB Aqua Jet. For utility you could go with Waterfall, Dive, and TM Surf, the latter of which is good for battling too. Or you could try draconic offensive power and pump up with Dragon Dance before unleashing an Outrage in your opponent’s direction! The main thing to watch out for would be recovery, and Rest means you need to risk taking a nap on the job - at least Longfloat has a decent defensive typing as well as that aforementioned huge HP stat. Though for those who feel a bit too paranoid about playing the waiting game, you could always get a DW Infloat with the Water Absorb ability and take it from there!
*Current (Water, Special, 10 PP, 60 Power, 90% Accuracy) - Jets of water drive the foe off the battlefield and drag out another member of the opponent’s party. In the wild, the battle ends.This move is created by cj1206, and are listed here. All credit for this move goes to him.
[source]

INFLOAT (Inflate+Float)
- Water
- Drifting Pokémon
- 1’2”/2 lbs
Ability: Hydration/Sheer Force (Water Absorb)
DAY: By filling its body with air, it can safely float even while carrying a passenger.
NIGHT: It has a playful and curious personality, but will bite viciously to defend itself.

ROWFLOAT (Rowboat+Float)
- Water/Dragon
- Evolves from INFLOAT at Level 35
- Floating Pokémon
- 4’5”/127 lbs
Ability: Swift Swim/Sheer Force (Water Absorb)
DAY: By storing air in a special flotation sac inside its body, ROWFLOAT can float in the roughest waters, even while ferrying passengers on its back.
NIGHT: Its long neck allows it to reach farther to snatch up its prey. It is usually calm and friendly, but it will lash out with its sharp teeth when provoked.

LONGFLOAT (Longboat/Longship+Float)
- Water/Dragon
- Evolves from ROWFLOAT when traded while holding DRAGON FANG
- Diving Pokémon
- 7’2”/275 lbs
Ability: Hydration/Sheer Force (Water Absorb)
DAY: LONGFLOAT is a powerful ocean predator, capable of hunting over or under the water. Air sacs inside its body allow it to hold its breath for hours at a time.
NIGHT: The hollow in LONGFLOAT’s shell evolved to protect its young. It ferries those it trusts inside its shell, supplying them with oxygen from the surrounding water.

MOVEPOOL:
INFLOAT: Aqua Jet, Focus Energy, Dive, Agility, Aqua Tail, Dragon Tail, Crunch, Waterfall, Ice Fang, Hydro Pump, Rest, Dragon Dance, Dragon Rush, Outrage, and starting moves Bite, Leer, and Splash.
ROWFLOAT: Almost exactly the same as INFLOAT; Leer and Aqua Jet are now starting moves, and Splash is no longer learnable.
LONGFLOAT: Exactly the same as ROWFLOAT. Dive and Aqua Tail are now starting moves.
Notable HM/TM: Surf, Roar, Hail, Blizzard, Protect, Rain Dance, Safeguard, Flamethrower, Torment, Low Sweep, Focus Blast, Scald, Retaliate, Giga Impact, Rock Polish, Gyro Ball, Swords Dance, Bulldoze, U-Turn, Flash Cannon, Wild Charge, Rock Smash, and Dark Pulse. Two notable breeding moves are Yawn and Current*, both from Kingdra.

—————

Another design from dA! This family was originally conceived as one of my entries to a fakemon contest YEARS AGO, in which the task was to create a design based on a means of transportation. I entered a pair of two-stage lines based on a tank and a helicopter, respectively, and a three-stage line based on those silly inflatable rubber rafts with animal heads. When I later needed a Water-type for my Dragon-type Gym Leader, I decided to redesign the rubber raft line and update its design in a big way, incorporating traits from Viking longships and submarines. They looked fantastic and here they are.

Though Longfloat’s line is similar to Kingdra (the movepool does not gain any new moves during evolution, but substitutes special moves for physical ones), I see it as being more like Lapras in terms of competitive strategy. Massive HP, solid physical stats, decent special stats, and while speed is a bit wanting, that can always be taken care of with STAB Aqua Jet. For utility you could go with Waterfall, Dive, and TM Surf, the latter of which is good for battling too. Or you could try draconic offensive power and pump up with Dragon Dance before unleashing an Outrage in your opponent’s direction! The main thing to watch out for would be recovery, and Rest means you need to risk taking a nap on the job - at least Longfloat has a decent defensive typing as well as that aforementioned huge HP stat. Though for those who feel a bit too paranoid about playing the waiting game, you could always get a DW Infloat with the Water Absorb ability and take it from there!

*Current (Water, Special, 10 PP, 60 Power, 90% Accuracy) - Jets of water drive the foe off the battlefield and drag out another member of the opponent’s party. In the wild, the battle ends.
This move is created by cj1206, and are listed 
here. All credit for this move goes to him.

[source]

Monday, June 30, 2014
SAUROHM (Sauros{Reptile in Greek}+Ohm)- Electric- Spiked Pokémon- 1’5”/5 lbs- Ability: Solar Power/Rock Head (LightningRod)DAY: SAUROHM is sought after for its colorful back spikes, which it uses to absorb charge and focus its power.NIGHT: It often swallows stones to aid in digestion. It defends itself using the powerful club on the end of its tail.SAUROULE (Sauros+Joule)- Electric/Rock- Evolves from SAUROHM at level 20- Plated Pokémon- 3’6”/60 lbs- Ability: Solar Power/Rock Head (LightningRod)DAY: It grows crystalline plates on its body by consuming gemstones. The sharp edges of these plates are used for defense.NIGHT: SAUROULE naturally absorbs electricity from the environment, which it uses to supercharge its rock-hard armor in battle.SAUROLOMB (Sauros+Coulomb)- Electric/Rock- Evolves from SAUROULE via trade while holding [TBA]- Crystal Back Pokémon- 8’4”/250 lbs- Ability: Solar Power/Rock Head (LightningRod)DAY: SAUROLOMB is covered in beautiful crystals that focus and absorb electricity into its body. When angered, lightning bolts arc across its back.NIGHT: The boulder-like club on its tail can shatter concrete with ease. Once fully charged, it can swing its tail to release devastating shock-waves.MOVEPOOL:SAUROHM: Tail Swipe*, Spark, Bite, Iron Defense, Brick Break, Thunderbolt, Rock Slide, Power Gem, Discharge, Volt Switch, Spike Cannon, Iron Tail, CrystalStorm**, Dragon Tail, Thunder Tail***, Tail Smash****, and starting moves Tail Whip, Spikes, Tackle, and ThunderShock.SAUROULE: Same as SAUROHM, but with added moves Rock Polish, Thunder Wave, Rock Blast, Double Edge, Electro Ball, Crunch, Slam, Stone Edge, and Rock Smash.SAUROLOMB: Same as SAUROULE, but with added moves Stealth Rock, Shock Wave, Wide Guard, Head Smash, Thunder, Zap Cannon, and Fissure.Notable HM/TM: Roar, Bulk Up, Sunny Day, Hyper Beam, Light Screen, Protect, Safeguard, Solar Beam, Smack Down, Earthquake, Reflect, Sandstorm, Rock Tomb, Flame Charge, Low Sweep, Rock Slide, Grass Knot, Wild Charge, and Nature Power. A notable breeding move is Parabolic Charge from Heliolisk.
*Tail Swipe (Normal, Physical, 30 PP, 50 Power, 100% Accuracy): The user lashes out with its tail, lowering the target’s Defense.
**CrystalStorm (Rock, Special, 25 PP, 55 Power, 95% Accuracy): A whirlwind of sharp-edged jewels is whipped up and sent towards the foe. Critical hits land more easily.
***Thunder Tail (Electric, Physical, 10 PP, 90 Power, 90% Accuracy): The user whips its tail about like a mighty bolt of thunder. It may also leave the opponent paralyzed.
****Tail Smash (Rock, Physical, 15 PP, 110 Power, 80% Accuracy): The user swings its tail with devastating force. It can also break any barrier such as Light Screen and Reflect.
—————
I decided to post a few more of my old fakes from dA, and this is the first of the bunch I could find. It was originally going to be a pseudo-Starter and evolve with a ThunderStone, but I decided to give it a new item to evolve with which I will reveal along with the other held items I have in the works. Anyway, Saurolomb is basically what happens when you take Electivire’s physical combat skills, combine them with two strong offensive types, and shove them into an armor-plated dinosaur. He’s a physical tank with a good type coverage and a tail that can pack one hell of a physical wallop. Thunder Tail spreads paralysis and Tail Smash breaks barriers, though it’s less reliable than Brick Break. Those sharp plates are useful for dissuading attacks from above, and indeed, Electric/Rock is a Flying-type’s worst nightmare, and if you can give him Smack Down then even better. Don’t forget Earthquake to take out Steel types and Fissure as a OHKO! The main problem is his dismally low Speed, which can be expected from a heavy armored creature, but Wild Charge may be useful in that regard. So many options to choose from!
As an aside, these guys were originally pure stegosaurs, but when I redesigned them I decided to throw in some ankylosaurian elements as well (e.g. the plate armor and clubbed tail). I also liked the idea of gemstone plates as well, since it made them far more colorful and unique, if less fun to shade. XD
CrystalStorm is created by cj1206, and is listed here. All credit for this move goes to him.
[source]

SAUROHM (Sauros{Reptile in Greek}+Ohm)
- Electric
- Spiked Pokémon
- 1’5”/5 lbs
Ability: Solar Power/Rock Head (LightningRod)
DAY: SAUROHM is sought after for its colorful back spikes, which it uses to absorb charge and focus its power.
NIGHT: It often swallows stones to aid in digestion. It defends itself using the powerful club on the end of its tail.

SAUROULE (Sauros+Joule)
- Electric/Rock
- Evolves from SAUROHM at level 20
- Plated Pokémon
- 3’6”/60 lbs
Ability: Solar Power/Rock Head (LightningRod)
DAY: It grows crystalline plates on its body by consuming gemstones. The sharp edges of these plates are used for defense.
NIGHT: SAUROULE naturally absorbs electricity from the environment, which it uses to supercharge its rock-hard armor in battle.

SAUROLOMB (Sauros+Coulomb)
- Electric/Rock
- Evolves from SAUROULE via trade while holding [TBA]
- Crystal Back Pokémon
- 8’4”/250 lbs
Ability: Solar Power/Rock Head (LightningRod)
DAY: SAUROLOMB is covered in beautiful crystals that focus and absorb electricity into its body. When angered, lightning bolts arc across its back.
NIGHT: The boulder-like club on its tail can shatter concrete with ease. Once fully charged, it can swing its tail to release devastating shock-waves.

MOVEPOOL:
SAUROHM: Tail Swipe*, Spark, Bite, Iron Defense, Brick Break, Thunderbolt, Rock Slide, Power Gem, Discharge, Volt Switch, Spike Cannon, Iron Tail, CrystalStorm**, Dragon Tail, Thunder Tail***, Tail Smash****, and starting moves Tail Whip, Spikes, Tackle, and ThunderShock.
SAUROULE: Same as SAUROHM, but with added moves Rock Polish, Thunder Wave, Rock Blast, Double Edge, Electro Ball, Crunch, Slam, Stone Edge, and Rock Smash.
SAUROLOMB: Same as SAUROULE, but with added moves Stealth Rock, Shock Wave, Wide Guard, Head Smash, Thunder, Zap Cannon, and Fissure.
Notable HM/TM: Roar, Bulk Up, Sunny Day, Hyper Beam, Light Screen, Protect, Safeguard, Solar Beam, Smack Down, Earthquake, Reflect, Sandstorm, Rock Tomb, Flame Charge, Low Sweep, Rock Slide, Grass Knot, Wild Charge, and Nature Power. A notable breeding move is Parabolic Charge from Heliolisk.

*Tail Swipe (Normal, Physical, 30 PP, 50 Power, 100% Accuracy): The user lashes out with its tail, lowering the target’s Defense.

**CrystalStorm (Rock, Special, 25 PP, 55 Power, 95% Accuracy): A whirlwind of sharp-edged jewels is whipped up and sent towards the foe. Critical hits land more easily.

***Thunder Tail (Electric, Physical, 10 PP, 90 Power, 90% Accuracy): The user whips its tail about like a mighty bolt of thunder. It may also leave the opponent paralyzed.

****Tail Smash (Rock, Physical, 15 PP, 110 Power, 80% Accuracy): The user swings its tail with devastating force. It can also break any barrier such as Light Screen and Reflect.

—————

I decided to post a few more of my old fakes from dA, and this is the first of the bunch I could find. It was originally going to be a pseudo-Starter and evolve with a ThunderStone, but I decided to give it a new item to evolve with which I will reveal along with the other held items I have in the works. Anyway, Saurolomb is basically what happens when you take Electivire’s physical combat skills, combine them with two strong offensive types, and shove them into an armor-plated dinosaur. He’s a physical tank with a good type coverage and a tail that can pack one hell of a physical wallop. Thunder Tail spreads paralysis and Tail Smash breaks barriers, though it’s less reliable than Brick Break. Those sharp plates are useful for dissuading attacks from above, and indeed, Electric/Rock is a Flying-type’s worst nightmare, and if you can give him Smack Down then even better. Don’t forget Earthquake to take out Steel types and Fissure as a OHKO! The main problem is his dismally low Speed, which can be expected from a heavy armored creature, but Wild Charge may be useful in that regard. So many options to choose from!

As an aside, these guys were originally pure stegosaurs, but when I redesigned them I decided to throw in some ankylosaurian elements as well (e.g. the plate armor and clubbed tail). I also liked the idea of gemstone plates as well, since it made them far more colorful and unique, if less fun to shade. XD

CrystalStorm is created by cj1206, and is listed hereAll credit for this move goes to him.

[source]

Saturday, June 28, 2014

z-nogyrop said: DAMMIT I HAD THAT IDEA FOR MEGA MANTINE BUT WITH OCTILLERY FOR THE BLASTERS. You beat me to it. Maaaaan.

Heh, I guess great minds think alike! Sorry about that ^^;

Regarding the Octillery blasters, you mean like this? XDDDDD

image

MEGA MANTINE (Manta+Marine)- Water/Steel- Ability: FilterMantine’s Mega Evolved form is Mega Mantine and can be accessed using the Mantinite. This gentle giant rarely ever feels the need to defend itself, although its Remoraid-shaped wing blasters and durable armored skin are more than enough to dissuade potential threats. With few natural predators, its docile nature makes it popular with divers, and it will happily ferry people and Pokémon across vast stretches of water. Some can grow so large that when they rise out of the ocean, their sheer bulk can stir up tsunamis!
BST: 65/70/80/110/150/70 - 555
NOTE: Mantine will now be able to learn Heavy Slam, and can be taught Gyro Ball and Flash Cannon by TM.
*Scatter Shot (Steel, Special, 30 PP, 25 Power, 100% Accuracy) - The user fires a barrage of metallic pellets in rapid succession. Strikes two to five times.
*Depth Charge (Steel, Special, 10 PP, 100 Power, 100% Accuracy) - The user detonates an explosive from below the battlefield. Diving or digging opponents take double damage.
*Cannonblast (Steel, Special, 5 PP, 150 Power, 90% Accuracy) - The target is hit by a massive explosive projectile. The user must rest on the next turn, however.
—————
"MEGA MANTINE, THE SUPER HERO OF THE 21ST CENTURY! Super Fighting Robot, MEGA MANTINE!”
BWAHAHAHAHAHA Okay, I’m done now.
In all seriousness, when I designed my own Mega Evolution and pre-evolution, I remembered that my Gold/HeartGold counterpart got a pre-evolution in Diamond/Pearl, and then I realized that if the Armor Bird Pokémon was to Mega-Evolve, the Kite Pokémon should as well to complete the correspondence. So I decided to give that ol’ mobulid a little Helping Hand as well!
Yes, Mega Mantine’s body does indeed look like the helmet of a certain fighting robot. Yes, those blasters are indeed based on both Remoraid and the arm cannons of said fighting robot. And no, I have no regrets whatsoever. XD
Aside from the (hopefully) obvious (by now), Mega Mantine is also based on a fighter jet, since Mantine himself already has that going for him with the gun-like Remoraid being “mounted” on his wings. I gave him these nifty turbines on his wings, facial fins, and belly, based on those really cool turbine propellers that I’ve seen on some fictional airships (the flying carrier from The Avengers, the assault planes from Avatar, etc.). The Steel-type isn’t just there for the horrible, horrible pun, either - while Mega Mantine can’t fly anymore (even though Mantine himself couldn’t learn Fly in the first place - the Flying type was likely there because mantas breach and the related eagle rays can glide), Water/Steel provides eleven resistances and a Poison immunity! His ability, Filter, also takes care of Electric types (also Fighting and Ground) which would otherwise bypass his defenses (especially the physical ones - Mantine was supposed to be a Special wall for what it was worth, and Mega Mantine’s stats are exactly the same as Mega Skarmory’s except for the Physical/Special switch, save for the fact that Mega Mantine’s Attack is boosted instead of Speed).
So with his vastly improved defensive talent, Mega Mantine can tank Special Attacks with ease, and the added Special Attack boost will be useful in providing retaliation. Heavy Slam hits hard for something weighing nearly 500 pounds, though his lower Physical Attack (even with the +30 boost) would render it questionable at best. At least Gyro Ball could be worth a shot with his relatively low (and virtually unchanged) Speed stat. I guess it would probably be easier to stick with Special Attacks, but since the only canonical Special Steel move that Gaenn-native Mantine can learn is Flash Cannon, I’ve also provided a few new ones to help him out. Scatter Shot is good for multi-hitting, Depth Charge takes out anyone who dares to use a super-effective Dig (Dive as well, but Mega Mantine resists Water attacks anyway), and Arceus forbid if he blows off a Cannonblast in your face! To be fair, Steel isn’t the best offensive stat (though I’d still recommend at least one of the special Steels because GODDAMN FAIRIES), but Water is far better in this respect, and Mega Mantine retains Mantine’s aptitude for powerful or otherwise useful Water-type attacks like Hydro Pump for sheer power, Scald for crippling physical attackers, and, for obvious reasons, the ever useful Surf - great for everything from a leisurely ride across the ocean to literally washing out everyone who dares to swim in the Super Fighting Manta’s way!
Mantine (c) NintendoMega Mantine (c) Me!

MEGA MANTINE (Manta+Marine)
- Water/Steel
Ability: Filter
Mantine’s Mega Evolved form is Mega Mantine and can be accessed using the Mantinite. This gentle giant rarely ever feels the need to defend itself, although its Remoraid-shaped wing blasters and durable armored skin are more than enough to dissuade potential threats. With few natural predators, its docile nature makes it popular with divers, and it will happily ferry people and Pokémon across vast stretches of water. Some can grow so large that when they rise out of the ocean, their sheer bulk can stir up tsunamis!

BST: 65/70/80/110/150/70 - 555

NOTE: Mantine will now be able to learn Heavy Slam, and can be taught Gyro Ball and Flash Cannon by TM.

*Scatter Shot (Steel, Special, 30 PP, 25 Power, 100% Accuracy) - The user fires a barrage of metallic pellets in rapid succession. Strikes two to five times.

*Depth Charge (Steel, Special, 10 PP, 100 Power, 100% Accuracy) - The user detonates an explosive from below the battlefield. Diving or digging opponents take double damage.

*Cannonblast (Steel, Special, 5 PP, 150 Power, 90% Accuracy) - The target is hit by a massive explosive projectile. The user must rest on the next turn, however.

—————

"MEGA MANTINE, THE SUPER HERO OF THE 21ST CENTURY! 
Super Fighting Robot, MEGA MANTINE!”

BWAHAHAHAHAHA Okay, I’m done now.

In all seriousness, when I designed my own Mega Evolution and pre-evolution, I remembered that my Gold/HeartGold counterpart got a pre-evolution in Diamond/Pearl, and then I realized that if the Armor Bird Pokémon was to Mega-Evolve, the Kite Pokémon should as well to complete the correspondence. So I decided to give that ol’ mobulid a little Helping Hand as well!

Yes, Mega Mantine’s body does indeed look like the helmet of a certain fighting robot. Yes, those blasters are indeed based on both Remoraid and the arm cannons of said fighting robot. And no, I have no regrets whatsoever. XD

Aside from the (hopefully) obvious (by now), Mega Mantine is also based on a fighter jet, since Mantine himself already has that going for him with the gun-like Remoraid being “mounted” on his wings. I gave him these nifty turbines on his wings, facial fins, and belly, based on those really cool turbine propellers that I’ve seen on some fictional airships (the flying carrier from The Avengers, the assault planes from Avatar, etc.). The Steel-type isn’t just there for the horrible, horrible pun, either - while Mega Mantine can’t fly anymore (even though Mantine himself couldn’t learn Fly in the first place - the Flying type was likely there because mantas breach and the related eagle rays can glide), Water/Steel provides eleven resistances and a Poison immunity! His ability, Filter, also takes care of Electric types (also Fighting and Ground) which would otherwise bypass his defenses (especially the physical ones - Mantine was supposed to be a Special wall for what it was worth, and Mega Mantine’s stats are exactly the same as Mega Skarmory’s except for the Physical/Special switch, save for the fact that Mega Mantine’s Attack is boosted instead of Speed).

So with his vastly improved defensive talent, Mega Mantine can tank Special Attacks with ease, and the added Special Attack boost will be useful in providing retaliation. Heavy Slam hits hard for something weighing nearly 500 pounds, though his lower Physical Attack (even with the +30 boost) would render it questionable at best. At least Gyro Ball could be worth a shot with his relatively low (and virtually unchanged) Speed stat. I guess it would probably be easier to stick with Special Attacks, but since the only canonical Special Steel move that Gaenn-native Mantine can learn is Flash Cannon, I’ve also provided a few new ones to help him out. Scatter Shot is good for multi-hitting, Depth Charge takes out anyone who dares to use a super-effective Dig (Dive as well, but Mega Mantine resists Water attacks anyway), and Arceus forbid if he blows off a Cannonblast in your face! To be fair, Steel isn’t the best offensive stat (though I’d still recommend at least one of the special Steels because GODDAMN FAIRIES), but Water is far better in this respect, and Mega Mantine retains Mantine’s aptitude for powerful or otherwise useful Water-type attacks like Hydro Pump for sheer power, Scald for crippling physical attackers, and, for obvious reasons, the ever useful Surf - great for everything from a leisurely ride across the ocean to literally washing out everyone who dares to swim in the Super Fighting Manta’s way!

Mantine (c) Nintendo
Mega Mantine (c) Me!

Thursday, June 26, 2014

New Pokemon Moves, Batch #4 - More Special Steels!

This batch is an extension of this move set by cj1206. The person in question had a pretty interesting idea of interpreting Flash Cannon as being infused with shrapnel-like energy, and expanded upon that with Shard Shower (Steel-type Air Cutter) and Shrapnel (Steel-type Air Slash). So I’ve decided to add to the concept as well, with some Special variants of a variety of moves, which also build off of concepts such as blades, cannons, and weapons in general. Details after the cut!

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Wednesday, June 25, 2014

New Pokemon Moves, Batch #3 - Four On The Floor

I have not done a batch of new moves for a good long while. I’ve been thinking of creating some moves to suit Pokemon with four legs, including some of my Starters, so I’ve decided to do just that. Details under the cut!

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Wednesday, June 18, 2014

CYMPANZEE (Cymbal+Chimpanzee)
- Fighting/Steel
- Crash Ape Pokémon
- 3’6”/90 lbs
- Ability: Iron Fist/Unburden (Weak Armor)
DAY: These Pokémon are as energetic as they are noisy. They compete with each other by making loud rackets that can be heard for miles.
NIGHT: The metal plates they carry are used in both offense and defense. They become easily frightened if their armor is lost.

KONCUSSION (Kong+Concussion)
- Fighting/Steel
- Smash Ape Pokémon
- 7’/199.4 lbs
- Evolves from CYMPANZEE at Level 33
- Ability: Iron Fist/Unburden (Weak Armor)
DAY: The armor it wears is made of a very strong metal, allowing it to shrug off the blows of rivals with ease. One punch of its muscular arms can send a heavy truck flying.
NIGHT: It cannot help but dance in the presence of festive rhythms, and fights at its best with musical backup. To communicate with its peers, it beats its chest plate like a drum.

MOVEPOOL:
CYMPANZEE: Dizzy Punch, Karate Chop, Rock Throw, Teeter Dance, Echoed Voice, Metal Sound, Bullet Punch, Swords Dance, Magnitude, Thrash, Stone Edge, Power-Up Punch, Metal Burst, Nasty Plot, Meteor Mash, Close Combat, Belly Drum, Boomburst, and starting moves Sand Attack, Force Palm, Mach Punch, Supersonic, Low Kick, and Iron Defense.
KONCUSSION: Exactly the same as CYMPANZEE. Mach Punch, Supersonic, and Iron Defense are now starting moves.
Notable HM/TM: Calm Mind, Roar, Bulk Up, Sunny Day, Taunt, Protect, Rain Dance, Safeguard, Frustration, Smack Down, Earthquake, Dig, Brick Break, Facade, Flame Charge, Thief, Low Sweep, Round, Focus Blast, Energy Ball, False Swipe, Fling, Payback, Retaliate, Giga Impact, Gyro Ball, Psych Up, Bulldoze, Rock Slide, Swagger, Sleep Talk, Substitute, Flash Cannon, Wild Charge, Rock Smash, Snarl, Rock Climb, and Strength. Notable breeding moves are Fire Punch, Work Up, and Flare Blitz from Darmanitan, and Cross Chop, Punishment, and Final Gambit from Primeape.

—————

A while ago I had a dream in which I was browsing fakemon on deviantART and one of the designs I noticed was a gorilla with large balls or barrels for shoulders. When I tried sketching the idea later, it came out a lot more like Donkey Kong than I expected, so I decided to go all out with that idea. With this design, I also gave him a few extra touches to set him apart as a distinct fakemon design rather than a “blatant copy of this character do not steal”, the most important being the use of percussion instruments as part of his armor. Cympanzee is based on the famous cymbal-banging monkey toy in the comedic sense (I’m familiar with the use of said toy in a creepier context but I ultimately decided against it), while Koncussion is inspired by a Japanese taiko drum, which works well with gorillas beating their chests as a threat display. This is also one of the few instances where I’ve made two color schemes, the normal on top and the shiny on the bottom, just so I could make the DK vibe more clear in at least one of them (the shiny coloration has both DK’s brown and the orange of orangutans, which Koncussion also borrows from - and yes, like King Louis, they can indeed learn some Fire-type moves, but need their trainers to find TMs to teach them).

The Unburden ability is there because when DK carries people in Super Smash Bros Brawl, he can still move albeit very slowly, but he’s a lot faster after tossing stuff aside. Competitively, this and the fact that he also learns Belly Drum make for an extremely dangerous combination. You know how Slupruff can use a Sitrus Berry, Unburden, and Belly Drum to pump up his Attack and Speed to monstrous proportions? Same idea, only Koncussion has a selection of attacks that actually work. For a physical sweeper-tank, this is pretty important. Dizzy Punch is good for confusing foes, Mach Punch and Bullet Punch always go first (and Bullet Punch is great against fairies!), and Stone Edge takes care of Fire and Flying types. Alternatively, you could go for the musical route and get him to use Special attacks, too - though you can still stack up physical power with an Iron-Fisted Power-Up Punch just in case. Anyway, that chest drum will be put to great use with Metal Sound to lower the opponent’s Special Defense, Echoed Voice for stacked power, Roar to screw with your opponent’s strategy, and Boomburst for sheer destructive hilarity. Though a Nasty Plot or two would be a good idea, since Koncussion’s special stats are average at best.

This will be the last fakemon based on an existing character I’ll be cranking out for a while, I promise! ^^;

Donkey Kong (c) Nintendo