Saturday, March 8, 2014
MUSHKI (Mush+Husky+Ski)- Ice/Steel- Sled Dog Pokémon- 2’1”/25 lbs- Ability: Fur Coat/Strong Jaw (Ice Body)DAY: MUSHKI live in cold, snowy mountains. Their thick Fur Coats and wide paws allow them to race through deep snow with ease.NIGHT: These Pokémon are famous for helping humans stranded in blizzards. They huddle with their friends during cold spells to keep warm.WOLVOLENT (Wolf+Malevolent)- Ice/Steel- Dire Wolf Pokémon- Evolves from MUSHKI at lvl. 26- 5’4”/ 136 lbs- Ability: Fur Coat/Strong Jaw (Ice Body)DAY: Once feared as deadly pack-hunters, WOLVOLENT have waged war with northern-dwelling humans for many years. They still patrol the mountains in great numbers.NIGHT: This tenacious, predatory Pokémon is armed with powerful jaws which can chew through steel bars. Once it sinks its reinforced fangs into its prey, it never lets go.
MOVEPOOL:MUSHKI: Tackle, Odor Sleuth, Baby-Doll Eyes, Ice Beam, Take Down, Frost Breath, Powder Snow, Charm, Metal Claw, Ice Ball, Howl, Work Up, Haze, Pursuit, Ice Shard, Ice Fang, Iron Tail, Reversal, Last Resort, and starting moves Leer and Bite.WOLVOLENT: Same as MUSHKI, but with added moves Sucker Punch, Avalanche, Metal Burst, Iron Head, Beat Up, Feint Attack, Foul Play, Freeze-Dry, Night Slash, ArcticCharge*, and Sheer Cold.Notable HM/TM: Hone Claws, Roar, Hail, Bulk Up, Hidden Power, Taunt, Blizzard, Protect, Safeguard, Frustration, Smack Down, Return, Dig, Shadow Ball, Double Team, Torment, Thief, Round, Echoed Voice, False Swipe, Quash, Acrobatics, Shadow Claw, Payback, Swords Dance, X-Scissor, Swagger, U-turn, Flash Cannon, Wild Charge, and Snarl.
——-——-
Much fakemon. Such overdue. Wow.

Mushki is actually more closely based on a doge shibe inu than a husky, though they are closely related. In retrospect, I should’ve made him a pure Ice-type - maybe I can fix that in a later edit.

*ArcticCharge (Ice, Physical, 5 PP, 130 Power, 90% Accuracy): The user chills itself to sub-zero temperatures and charges at the foe. A miss results in brutal crash damage.This move is created by cj1206, and is listed here. All credit for this move goes to him.

MUSHKI (Mush+Husky+Ski)
- Ice/Steel
- Sled Dog Pokémon
- 2’1”/25 lbs
- Ability: Fur Coat/Strong Jaw (Ice Body)
DAY: MUSHKI live in cold, snowy mountains. Their thick Fur Coats and wide paws allow them to race through deep snow with ease.
NIGHT: These Pokémon are famous for helping humans stranded in blizzards. They huddle with their friends during cold spells to keep warm.

WOLVOLENT
 (Wolf+Malevolent)
- Ice/Steel
- Dire Wolf Pokémon
- Evolves from MUSHKI at lvl. 26
- 5’4”/ 136 lbs
- Ability: Fur Coat/Strong Jaw (Ice Body)
DAY: Once feared as deadly pack-hunters, WOLVOLENT have waged war with northern-dwelling humans for many years. They still patrol the mountains in great numbers.
NIGHT: This tenacious, predatory Pokémon is armed with powerful jaws which can chew through steel bars. Once it sinks its reinforced fangs into its prey, it never lets go.

MOVEPOOL:
MUSHKI: Tackle, Odor Sleuth, Baby-Doll Eyes, Ice Beam, Take Down, Frost Breath, Powder Snow, Charm, Metal Claw, Ice Ball, Howl, Work Up, Haze, Pursuit, Ice Shard, Ice Fang, Iron Tail, Reversal, Last Resort, and starting moves Leer and Bite.
WOLVOLENT: Same as MUSHKI, but with added moves Sucker Punch, Avalanche, Metal Burst, Iron Head, Beat Up, Feint Attack, Foul Play, Freeze-Dry, Night Slash, ArcticCharge*, and Sheer Cold.
Notable HM/TM: Hone Claws, Roar, Hail, Bulk Up, Hidden Power, Taunt, Blizzard, Protect, Safeguard, Frustration, Smack Down, Return, Dig, Shadow Ball, Double Team, Torment, Thief, Round, Echoed Voice, False Swipe, Quash, Acrobatics, Shadow Claw, Payback, Swords Dance, X-Scissor, Swagger, U-turn, Flash Cannon, Wild Charge, and Snarl.

——-——-

Much fakemon. Such overdue. Wow.

Mushki is actually more closely based on a doge shibe inu than a husky, though they are closely related. In retrospect, I should’ve made him a pure Ice-type - maybe I can fix that in a later edit.

*ArcticCharge (Ice, Physical, 5 PP, 130 Power, 90% Accuracy): The user chills itself to sub-zero temperatures and charges at the foe. A miss results in brutal crash damage.
This move is created by cj1206, and is listed here. All credit for this move goes to him.

Thursday, February 20, 2014

drjekyllandmrhightide asked: ok is this gonna be playable because i'm literally in love with all of these pokemon i want to catch them all and use each and every one of them

Not as an actual hack game, unfortunately, since I can’t code on any level even close to what fan-game makers can do :(. I may think of something text-based in the future, though, possibly forum-based. It will be a while before I can work on anything substantial aside from filling out the dex, though, since I have so many responsibilities at this time of my life already!

GRUOBA (Grub+Buoy+Scuba)- Bug/Water- Pond Grub Pokémon- 1’3”/ 6.5 lbs- Ability: Hyper Cutter/Swarm (Swift Swim)DAY: It lives in the bottom of rivers and ponds where prey is abundant. If mishandled, its mandibles can deliver a painful bite.NIGHT: It breathes through the tubes on the sides of its face. It silently hides in water weeds, and then springs out at prey.PONCOON (Pontoon+Cocoon)- Bug/Water- Floatation Pokémon- Evolves from GRUOBA at Level 8- 2’5”/ 26 lbs- Ability: Shed SkinDAY: By filling the flotation sacs on its sides with air, it can remain buoyant even in rough water. If washed up on land, it buries itself in soft mud.NIGHT: The markings on its shell draw attention away from its inner body. Though happiest in water, its shape is not good for active swimming.
COLEOTHYS (Coleoptera+Bathysphere)- Bug/Water- Submersible Pokémon- Evolves from PONCOON at Level 12- 4’2”/ 72.4 lbs- Ability: Hyper Cutter/Swarm (Swift Swim)DAY: Storing air bubbles in its wing cases, its armored shell can withstand pressures of up to 15,000 psi. Though it lives in freshwater, some scientists employ it in deep-sea exploration.NIGHT: It hunts by ambushing prey from the water and tearing into it with its claws and chomping mandibles. A bite from one of these aquatic Pokémon can slice cleanly through bone.MOVEPOOL:GRUOBA: Water Sport, Bug Bite, Quick Attack, Bubble Beam, Struggle Bug, Agility, Sticky Web, Bug Buzz, Flail, and starting moves Tackle and Bubble.PONCOON: Harden, Protect, Withdraw, Brine, Aqua Ring, and whatever moves were learned as a GRUOBA.COLEOTHYS: Bite, Quick Attack, Pursuit, Fury Attack, Struggle Bug, Leech Life, Clamp, Brine, Agility, Revenge, Muddy Water, U-Turn, Scald, Crunch, Swords Dance, Slash, Aqua Ring, Whirlpool, X-Scissor, Thrash, Guillotine, and starting moves Bug Bite, Vice Grip, Withdraw, Fury Cutter, and Aqua Jet.Notable HM/TM: Hone Claws, Toxic, Venoshock, Protect, Frustration, Dig, Brick Break, Double Team, Rock Tomb, Aerial Ace, Facade, Acrobatics, Payback, Poison Jab, Rock Smash, Cut, Surf, Dive, and Waterfall. Notable breeding moves are Vital Throw and Submission from Pinsir, Megahorn from Heracross, Night Slash and Metal Claw from Scizor, SonicBoom from Yanmega, and Iron Defense from Durant.
—————
The other of two common bug lines for Gaenn, and a remake of one of my earliest fakemon designs!
I decided to reference actual Dytiscidae anatomy for this one, though since diving beetle larvae are also known as “water tigers” I also thought it would be fun to throw in a bit of Manticora tiger beetles as well.

GRUOBA (Grub+Buoy+Scuba)
- Bug/Water
- Pond Grub Pokémon
- 1’3”/ 6.5 lbs
Ability: Hyper Cutter/Swarm (Swift Swim)
DAY: It lives in the bottom of rivers and ponds where prey is abundant. If mishandled, its mandibles can deliver a painful bite.
NIGHT: It breathes through the tubes on the sides of its face. It silently hides in water weeds, and then springs out at prey.

PONCOON (Pontoon+Cocoon)
- Bug/Water
- Floatation Pokémon
- Evolves from GRUOBA at Level 8
- 2’5”/ 26 lbs
Ability: Shed Skin
DAY: By filling the flotation sacs on its sides with air, it can remain buoyant even in rough water. If washed up on land, it buries itself in soft mud.
NIGHT: The markings on its shell draw attention away from its inner body. Though happiest in water, its shape is not good for active swimming.

COLEOTHYS (Coleoptera+Bathysphere)
- Bug/Water
- Submersible Pokémon
- Evolves from PONCOON at Level 12
- 4’2”/ 72.4 lbs
Ability: Hyper Cutter/Swarm (Swift Swim)
DAY: Storing air bubbles in its wing cases, its armored shell can withstand pressures of up to 15,000 psi. Though it lives in freshwater, some scientists employ it in deep-sea exploration.
NIGHT: It hunts by ambushing prey from the water and tearing into it with its claws and chomping mandibles. A bite from one of these aquatic Pokémon can slice cleanly through bone.

MOVEPOOL:
GRUOBA: Water Sport, Bug Bite, Quick Attack, Bubble Beam, Struggle Bug, Agility, Sticky Web, Bug Buzz, Flail, and starting moves Tackle and Bubble.
PONCOON: Harden, Protect, Withdraw, Brine, Aqua Ring, and whatever moves were learned as a GRUOBA.
COLEOTHYS: Bite, Quick Attack, Pursuit, Fury Attack, Struggle Bug, Leech Life, Clamp, Brine, Agility, Revenge, Muddy Water, U-Turn, Scald, Crunch, Swords Dance, Slash, Aqua Ring, Whirlpool, X-Scissor, Thrash, Guillotine, and starting moves Bug Bite, Vice Grip, Withdraw, Fury Cutter, and Aqua Jet.
Notable HM/TM: Hone Claws, Toxic, Venoshock, Protect, Frustration, Dig, Brick Break, Double Team, Rock Tomb, Aerial Ace, Facade, Acrobatics, Payback, Poison Jab, Rock Smash, Cut, Surf, Dive, and Waterfall. Notable breeding moves are Vital Throw and Submission from Pinsir, Megahorn from Heracross, Night Slash and Metal Claw from Scizor, SonicBoom from Yanmega, and Iron Defense from Durant.

—————

The other of two common bug lines for Gaenn, and a remake of one of my earliest fakemon designs!

I decided to reference actual Dytiscidae anatomy for this one, though since diving beetle larvae are also known as “water tigers” I also thought it would be fun to throw in a bit of Manticora tiger beetles as well.

Tuesday, February 18, 2014
GLOWVA (Glow+Larva)- Bug/Psychic- Glow Worm Pokémon- 1’2”/ 4.5 lbs- Ability: Illuminate/Shield Dust (Swarm)DAY: They hang sticky silk from the ceilings of caves. By shining their lights through the silk threads, they create a hypnotic light show to attract prey.NIGHT: It is thought that staring into its light orb will allow it to control one’s mind. When they gather in large numbers, their lights create the illusion of a starlit sky.PHOSFALIS (Phosphorescence+Chrysalis)- Bug/Psychic- Glow Case Pokémon- Evolves from GLOWVA at Level 8- 2’7”/ 24 lbs- Ability: Shed SkinDAY: Its soft body is protected by a tough shell. Nonetheless, if enemies come too close, it creates a dazzling display of flashing lights from its orbs to scare them away.NIGHT: When at ease, it hangs from cave ceilings, awaiting evolution. It does not take kindly to being disturbed, so it protects itself by projecting frightening visions into the minds of attackers.
FLUORESECT (Fluorescence+Insect)- Bug/Psychic- Glow Fly Pokémon- Evolves from PHOSPHALIS at Level 12- 4’/ 75 lbs- Ability: Illuminate/Tinted Lens (Swarm)DAY: By waving the lights on its tail and antennae, it creates a hypnotic display to lure in its prey. It may also perform this same dance to communicate or attract a mate.NIGHT: It is a poor flier and prefers to use its wings to frighten its enemies. Because of its strange display behavior, many folk tales ascribe mystical powers to this Pokémon.MOVEPOOL:GLOWVA: Flash, Struggle Bug, Dazzle, Psychic, Sticky Web, Reflect, and starting moves Tackle, String Shot, and Tail Glow.PHOSFALIS: Harden, Astonish, Telekinesis, Hypnosis, Dream Eater, and whatever moves were learned as a GLOWVA.FLUORESECT: Gleam, String Shot, Bug Buzz, Silver Wind, Dazzle, Confuse Ray, Hypnosis, Dream Eater, Struggle Bug, Attract, Signal Beam, Silver Wind, Calm Mind, Cosmic Power, Baton Pass, Extrasensory, Infestation, Psywave, Heal Block, Trick Room, Miracle Eye, Psystrike, Quiver Dance, Super Laser, and starting moves Tail Glow, Psychic, Bug Bite, and Flash.Notable HM/TM: Psyshock, Hidden Power, Taunt, Light Screen, Protect, Safeguard, Solar Beam, Thunderbolt, Reflect, Facade, Rest, Focus Blast, Energy Ball, Charge Beam, Embargo, Payback, X-Scissor, U-Turn, and Dazzling Gleam. A notable breeding move is Zen Headbutt from Illumise.
—————
One of two common bug lines for Gaenn! I originally had a pepper moth with two forms based on the environment where they were found, but in retrospect I should’ve remembered that there were too many butterflies already. So their replacements are based on Arachnocampa fungus gnats, also known as “glow worms”! There’s also some influence from fireflies, moths with eyespots for wings, and crystal balls.
I was going to have Compound Eyes as an ability for Fluoresect, but I felt that would be better for another fakemon idea I’m saving for later in the dex.
I have the lineart for the other regional bug line sketched and ready to color, so it should be up later this week (hopefully by tomorrow if I’m quick enough with the color job).

GLOWVA (Glow+Larva)
- Bug/Psychic
- Glow Worm Pokémon
- 1’2”/ 4.5 lbs
Ability: Illuminate/Shield Dust (Swarm)
DAY: They hang sticky silk from the ceilings of caves. By shining their lights through the silk threads, they create a hypnotic light show to attract prey.
NIGHT: It is thought that staring into its light orb will allow it to control one’s mind. When they gather in large numbers, their lights create the illusion of a starlit sky.

PHOSFALIS (Phosphorescence+Chrysalis)
- Bug/Psychic
- Glow Case Pokémon
- Evolves from GLOWVA at Level 8
- 2’7”/ 24 lbs
Ability: Shed Skin
DAY: Its soft body is protected by a tough shell. Nonetheless, if enemies come too close, it creates a dazzling display of flashing lights from its orbs to scare them away.
NIGHT: When at ease, it hangs from cave ceilings, awaiting evolution. It does not take kindly to being disturbed, so it protects itself by projecting frightening visions into the minds of attackers.

FLUORESECT (Fluorescence+Insect)
- Bug/Psychic
- Glow Fly Pokémon
- Evolves from PHOSPHALIS at Level 12
- 4’/ 75 lbs
Ability: Illuminate/Tinted Lens (Swarm)
DAY: By waving the lights on its tail and antennae, it creates a hypnotic display to lure in its prey. It may also perform this same dance to communicate or attract a mate.
NIGHT: It is a poor flier and prefers to use its wings to frighten its enemies. Because of its strange display behavior, many folk tales ascribe mystical powers to this Pokémon.

MOVEPOOL:
GLOWVA: Flash, Struggle Bug, Dazzle, Psychic, Sticky Web, Reflect, and starting moves Tackle, String Shot, and Tail Glow.
PHOSFALIS: Harden, Astonish, Telekinesis, Hypnosis, Dream Eater, and whatever moves were learned as a GLOWVA.
FLUORESECT: Gleam, String Shot, Bug Buzz, Silver Wind, Dazzle, Confuse Ray, Hypnosis, Dream Eater, Struggle Bug, Attract, Signal Beam, Silver Wind, Calm Mind, Cosmic Power, Baton Pass, Extrasensory, Infestation, Psywave, Heal Block, Trick Room, Miracle Eye, Psystrike, Quiver Dance, Super Laser, and starting moves Tail Glow, Psychic, Bug Bite, and Flash.
Notable HM/TM: Psyshock, Hidden Power, Taunt, Light Screen, Protect, Safeguard, Solar Beam, Thunderbolt, Reflect, Facade, Rest, Focus Blast, Energy Ball, Charge Beam, Embargo, Payback, X-Scissor, U-Turn, and Dazzling Gleam. A notable breeding move is Zen Headbutt from Illumise.

—————

One of two common bug lines for Gaenn! I originally had a pepper moth with two forms based on the environment where they were found, but in retrospect I should’ve remembered that there were too many butterflies already. So their replacements are based on Arachnocampa fungus gnats, also known as “glow worms”! There’s also some influence from fireflies, moths with eyespots for wings, and crystal balls.

I was going to have Compound Eyes as an ability for Fluoresect, but I felt that would be better for another fakemon idea I’m saving for later in the dex.

I have the lineart for the other regional bug line sketched and ready to color, so it should be up later this week (hopefully by tomorrow if I’m quick enough with the color job).

Monday, February 17, 2014
I’ve almost totally neglected this fakedex because of coursework OTL
Here’s a preview to tide you guys over, a flat-color version of one of my regional bug lines. I originally had a pepper moth and a water beetle as my common bugs but I got rid of the moth because it was too similar to Butterfree. The moth will be replaced by these guys, based on Arachnocampa glowworms/fungus gnats; the purple orbs are also based on crystal balls.
Shaded version and dex entry will be up later today or tomorrow afternoon.

I’ve almost totally neglected this fakedex because of coursework OTL

Here’s a preview to tide you guys over, a flat-color version of one of my regional bug lines. I originally had a pepper moth and a water beetle as my common bugs but I got rid of the moth because it was too similar to Butterfree. The moth will be replaced by these guys, based on Arachnocampa glowworms/fungus gnats; the purple orbs are also based on crystal balls.

Shaded version and dex entry will be up later today or tomorrow afternoon.

Saturday, February 8, 2014

FAKEMON TO-DO LIST

I will continue updating this list as I continue with the usual sporadic updates.

Read More

Sunday, February 2, 2014
050 - MAMMING (Mammal+Lemming)- Ground- Wandering Pokémon- 1’2”/2 lbs- Ability: Anticipation/Arena Trap (Sand Force)DAY: It has a superb sense of direction and whereabouts, even when burrowing twenty meters into the ground.NIGHT: They regularly migrate in great numbers. Sometimes, they cross rivers and oceans, colonizing islands.051 - MEMURROW (Memory+Burrow)- Ground/Psychic- Foresight Pokémon- Evolves from MAMMING at lvl. 20- 2’4”/ 16 lbs- Ability: Anticipation/Arena Trap (Sand Force)DAY: Using the sensitive hairs on its coat, it can Detect others before it sees them. It burrows maze-like tunnels that can penetrate over 200 feet into the earth’s crust.NIGHT: By monitoring wind, sunlight, and humidity, it can tell whether a change in the weather is on the way. Despite its Calm Mind, it is constantly on the lookout for danger.MOVEPOOL:MAMMING: Detect, Confusion, Sand Tomb, Magnitude, Bulldoze, Extrasensory, Drill Run, Earth Power, Dig, Slash, Earthquake, Fissure, and starting moves Scratch and Sand Attack.MEMURROW: Same as MAMMING, but with added moves Calm Mind, Foresight, Miracle Eye, Psycho Cut, Trick Room, and Zen Headbutt.Notable HM/TM: Cut, Rock Smash, Protect, Return, Rock Tomb, Sandstorm, Spikes, Rest, Stealth Rock, Stone Edge, Rock Slide.
——-——-
Happy Groundhog Day, doods! :D

050 - MAMMING (Mammal+Lemming)
- Ground
- Wandering Pokémon
- 1’2”/2 lbs
- Ability: Anticipation/Arena Trap (Sand Force)
DAY: It has a superb sense of direction and whereabouts, even when burrowing twenty meters into the ground.
NIGHT: They regularly migrate in great numbers. Sometimes, they cross rivers and oceans, colonizing islands.

051 - MEMURROW (Memory+Burrow)
- Ground/Psychic
- Foresight Pokémon
- Evolves from MAMMING at lvl. 20
- 2’4”/ 16 lbs
- Ability: Anticipation/Arena Trap (Sand Force)
DAY: Using the sensitive hairs on its coat, it can Detect others before it sees them. It burrows maze-like tunnels that can penetrate over 200 feet into the earth’s crust.
NIGHT: By monitoring wind, sunlight, and humidity, it can tell whether a change in the weather is on the way. Despite its Calm Mind, it is constantly on the lookout for danger.

MOVEPOOL:
MAMMING: Detect, Confusion, Sand Tomb, Magnitude, Bulldoze, Extrasensory, Drill Run, Earth Power, Dig, Slash, Earthquake, Fissure, and starting moves Scratch and Sand Attack.
MEMURROW: Same as MAMMING, but with added moves Calm Mind, Foresight, Miracle Eye, Psycho Cut, Trick Room, and Zen Headbutt.
Notable HM/TM: Cut, Rock Smash, Protect, Return, Rock Tomb, Sandstorm, Spikes, Rest, Stealth Rock, Stone Edge, Rock Slide.

——-——-

Happy Groundhog Day, doods! :D

019 - DERPMUNK (Derp [informal term associated with stupidity]+Chipmunk)- Normal- Hyperactive Pokémon- 1’2”/2 lbs- Ability: Adaptibility/Own Tempo (Hustle)DAY: It is excitable but frequently half-witted, often known for eagerly rushing into dangerous situations.NIGHT: Trainers often condemn it as an annoyance. It breeds explosively, and is considered vermin in many areas.020 - SQUIMENTIA (Squirrel+Dimentia)- Normal/Dark- Psychotic Pokémon- Evolves from DERPMUNK at lvl. 20- 2’4”/ 16 lbs- Ability: Adaptibility/Own Tempo (Hustle)DAY: Its teeth are constantly growing, and are worn down by constant use. It will sharpen them by gnawing on everything within its reach.NIGHT: Because of its wild, unruly behavior, it causes hefty property damage in urban areas. It buries its food in holes to be retrieved later.MOVEPOOL:DERPMUNK: Quick Attack, Hone Claws, Ice Ball, Taunt, Ice Shard, Pursuit, Hyper Fang, Sucker Punch, Pluck, Assurance, Super Fang, Double-Edge, Avalanche, and starting moves Bite and Sand Attack.SCAMPMUNK: Same as DERPMUNK, but with added moves Scary Face, Dig, Swagger, Crunch, Faint Attack, Knock Off, Thief, Payback, and Night Slash. Quick Attack, Hone Claws, and Ice Ball are now starting moves.Notable HM/TM: Cut, Swords Dance, Punishment, Snarl, Revenge, Foul Play, Nasty Plot, Assurance, Ember, Fire Fang, Thunder Fang, Icicle Crash, Icicle Spear, Mud Bomb, Fury Attack, Smack Down, Brick Break, Mach Punch, Giga Impact; Two notable breeding moves are Detect and Hypnosis from Patrat’s line.
—————
I decided to have two common “rodent” lines for this region. I also thought it would be interesting for one to be a dangerous pest and the other to be a more respectable animal. Of course, Derpmunk would be more available during the Night version while the other one is more common in the Day.
Based on chipmunks, saber-toothed squirrels (aka Scrat from Ice Age), and the expression, “nuttier than a squirrel turd.” XD

019 - DERPMUNK (Derp [informal term associated with stupidity]+Chipmunk)
- Normal
- Hyperactive Pokémon
- 1’2”/2 lbs
- Ability: Adaptibility/Own Tempo (Hustle)
DAY: It is excitable but frequently half-witted, often known for eagerly rushing into dangerous situations.
NIGHT: Trainers often condemn it as an annoyance. It breeds explosively, and is considered vermin in many areas.

020 - SQUIMENTIA (Squirrel+Dimentia)
- Normal/Dark
- Psychotic Pokémon
- Evolves from DERPMUNK at lvl. 20
- 2’4”/ 16 lbs
- Ability: Adaptibility/Own Tempo (Hustle)
DAY: Its teeth are constantly growing, and are worn down by constant use. It will sharpen them by gnawing on everything within its reach.
NIGHT: Because of its wild, unruly behavior, it causes hefty property damage in urban areas. It buries its food in holes to be retrieved later.

MOVEPOOL:
DERPMUNK: Quick Attack, Hone Claws, Ice Ball, Taunt, Ice Shard, Pursuit, Hyper Fang, Sucker Punch, Pluck, Assurance, Super Fang, Double-Edge, Avalanche, and starting moves Bite and Sand Attack.
SCAMPMUNK: Same as DERPMUNK, but with added moves Scary Face, Dig, Swagger, Crunch, Faint Attack, Knock Off, Thief, Payback, and Night Slash. Quick Attack, Hone Claws, and Ice Ball are now starting moves.
Notable HM/TM: Cut, Swords Dance, Punishment, Snarl, Revenge, Foul Play, Nasty Plot, Assurance, Ember, Fire Fang, Thunder Fang, Icicle Crash, Icicle Spear, Mud Bomb, Fury Attack, Smack Down, Brick Break, Mach Punch, Giga Impact; Two notable breeding moves are Detect and Hypnosis from Patrat’s line.

—————

I decided to have two common “rodent” lines for this region. I also thought it would be interesting for one to be a dangerous pest and the other to be a more respectable animal. Of course, Derpmunk would be more available during the Night version while the other one is more common in the Day.

Based on chipmunks, saber-toothed squirrels (aka Scrat from Ice Age), and the expression, “nuttier than a squirrel turd.” XD

278 - FROSLING (Frost+Gosling)- Ice/Flying- Snow Goose Pokemon- 2’5”/7 lbs- Ability: Polar Eyes* (Tinted Lens)DAY: They make good sentries because they live in open spaces. When danger threatens, they raise a tremendous racket.NIGHT: These bird Pokemon live in open spaces in high mountains. Their favorite foods are grass, berries, and water plants.279 - MONTANSER (Montane+Anser{Goose genus})- Ice/Flying- Evolves from FROSLING at Level 30- Mountain Goose Pokemon- 4’6”/25 lbs- Ability: Polar Eyes* (Tinted Lens)DAY: Its large wings allow this Flying-type to soar higher than most other bird Pokemon. Flocks of them easily fly over high mountaintops during their annual migration.NIGHT: Because it frequents high altitudes, ice crystals form armor to protect its body. Its need to fly freely with this weight is what makes its massive wings so powerful.MOVEPOOL:FROSLING: Supersonic, Gust, Mist, Powder Snow, Wing Attack, Icy Wind, Quick Attack, Roost, Lock On, Air Cutter, Agility, Blizzard, Air Slash, Hurricane, and starting moves Screech and Frost Breath.MONTANSER: Same as FROSLING, but with added moves Return, Protect, Double Team, Swords Dance, Hidden Power, Fling, Tailwind, and Sheer Cold. Mist, Powder Snow, and Wing Attack are now starting moves.Notable HM/TM: Fly, Hail, Sky Drop, Pluck, Aerial Ace, Rest, Hyper Beam.

*Polar Eyes: Prevents Blindness.
—————
One of four common birds for Gaenn!
I decided to fill the last common bird slot with one of the birdies I uploaded to dA to save time. Based on a Snow Goose and a Bar-Headed goose.

278 - FROSLING (Frost+Gosling)
- Ice/Flying
- Snow Goose Pokemon
- 2’5”/7 lbs
Ability: Polar Eyes* (Tinted Lens)
DAY: They make good sentries because they live in open spaces. When danger threatens, they raise a tremendous racket.
NIGHT: These bird Pokemon live in open spaces in high mountains. Their favorite foods are grass, berries, and water plants.

279 - MONTANSER (Montane+Anser{Goose genus})
- Ice/Flying
- Evolves from FROSLING at Level 30
- Mountain Goose Pokemon
- 4’6”/25 lbs
Ability: Polar Eyes* (Tinted Lens)
DAY: Its large wings allow this Flying-type to soar higher than most other bird Pokemon. Flocks of them easily fly over high mountaintops during their annual migration.
NIGHT: Because it frequents high altitudes, ice crystals form armor to protect its body. Its need to fly freely with this weight is what makes its massive wings so powerful.

MOVEPOOL:
FROSLING: Supersonic, Gust, Mist, Powder Snow, Wing Attack, Icy Wind, Quick Attack, Roost, Lock On, Air Cutter, Agility, Blizzard, Air Slash, Hurricane, and starting moves Screech and Frost Breath.
MONTANSER: Same as FROSLING, but with added moves Return, Protect, Double Team, Swords Dance, Hidden Power, Fling, Tailwind, and Sheer Cold. Mist, Powder Snow, and Wing Attack are now starting moves.
Notable HM/TM: Fly, Hail, Sky Drop, Pluck, Aerial Ace, Rest, Hyper Beam.

*Polar Eyes: Prevents Blindness.

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One of four common birds for Gaenn!

I decided to fill the last common bird slot with one of the birdies I uploaded to dA to save time. Based on a Snow Goose and a Bar-Headed goose.

Friday, January 31, 2014
TOUCAMP (Toucan+Amp)- Electric/Flying- Shock Beak Pokémon- 1’3”/ 5 lbs- Ability: Lightning Rod/Big Pecks (Motor Drive)DAY: Clamping its beak around a power source, TOUCAMP absorbs electricity into its body. Then, it releases it through its tail feathers.NIGHT: It Roosts at the tops of trees, absorbing lightning from storms. It cooks Berries by grasping them in its beak and Discharging electricity.
TOUCHARGE (Toucan+Charge)- Electric/Flying- Surge Beak Pokémon- Evolves from TOUCAMP at Level 25- 3’6”/ 75 lbs- Ability: Lightning Rod/Big Pecks (Motor Drive)DAY: By releasing Sparks of lightning from its large, colorful bill, TOUCHARGE can startle its enemies and impress its peers. It nests in forest canopies, leaping with great Agility between branches.NIGHT: The markings on its bill light up as it prepares to unleash its electric attacks. It recharges by raising its bill skyward, summoning electricity from power sources up to 3 miles away.
MOVEPOOL:TOUCAMP: Leer, Charge, Gust, Fury Attack, Air Cutter, Thunder Shock, Mirror Move, Discharge, Rain Dance, Defog, Agility, Volt Switch, Thunder Fang, Pluck, Thunder Wave, Zap Cannon, and starting moves Peck and Spark.TOUCHARGE: Same as TOUCAMP, but with added moves Charge Beam, Hurricane, Tesla Rush*, and Sky Attack. Charge, Gust, and Air Cutter are now starting moves.Notable HM/TM: Fly, Hone Claws, Calm Mind, Light Screen, Roost, Solar Beam, Thunderbolt, Return, Double Team, Reflect, Aerial Ace, Sky Drop, Acrobatics, Thunder Wave, and Wild Charge. Notable breeding moves are Quick Attack, Focus Energy, and Air Slash from Swellow.
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One of four common birds for Gaenn!
The full discussion for the design can be found here. To sum it up, I wanted an Electric type, and after finding a crocodile clip around the house, I noticed that it bore a slight resemblance to a bird’s beak, and the next thing I knew, I was imagining a toucan with a cable clip for a face. XD
Also, sorry if I haven’t updated this dex in a while. I’ve had complications at school and sadly they won’t be resolved until sometime next week or so. D:
*Tesla Rush (Electric, Physical, 15 PP, 70 Power, 90% Accuracy): Electric flares spark over the user as it dashes towards the target. Each turn the target remains on the battlefield, it takes a small amount of damage.This move is created by cj1206, and is listed here. All credit for this move goes to him.

TOUCAMP (Toucan+Amp)
- Electric/Flying
- Shock Beak Pokémon
- 1’3”/ 5 lbs
Ability: Lightning Rod/Big Pecks (Motor Drive)
DAY: Clamping its beak around a power source, TOUCAMP absorbs electricity into its body. Then, it releases it through its tail feathers.
NIGHT: It Roosts at the tops of trees, absorbing lightning from storms. It cooks Berries by grasping them in its beak and Discharging electricity.

TOUCHARGE (Toucan+Charge)
- Electric/Flying
- Surge Beak Pokémon
- Evolves from TOUCAMP at Level 25
- 3’6”/ 75 lbs
Ability: Lightning Rod/Big Pecks (Motor Drive)
DAY: By releasing Sparks of lightning from its large, colorful bill, TOUCHARGE can startle its enemies and impress its peers. It nests in forest canopies, leaping with great Agility between branches.
NIGHT: The markings on its bill light up as it prepares to unleash its electric attacks. It recharges by raising its bill skyward, summoning electricity from power sources up to 3 miles away.

MOVEPOOL:
TOUCAMP: Leer, Charge, Gust, Fury Attack, Air Cutter, Thunder Shock, Mirror Move, Discharge, Rain Dance, Defog, Agility, Volt Switch, Thunder Fang, Pluck, Thunder Wave, Zap Cannon, and starting moves Peck and Spark.
TOUCHARGE: Same as TOUCAMP, but with added moves Charge Beam, Hurricane, Tesla Rush*, and Sky Attack. Charge, Gust, and Air Cutter are now starting moves.
Notable HM/TM: Fly, Hone Claws, Calm Mind, Light Screen, Roost, Solar Beam, Thunderbolt, Return, Double Team, Reflect, Aerial Ace, Sky Drop, Acrobatics, Thunder Wave, and Wild Charge. Notable breeding moves are Quick Attack, Focus Energy, and Air Slash from Swellow.

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One of four common birds for Gaenn!

The full discussion for the design can be found here. To sum it up, I wanted an Electric type, and after finding a crocodile clip around the house, I noticed that it bore a slight resemblance to a bird’s beak, and the next thing I knew, I was imagining a toucan with a cable clip for a face. XD

Also, sorry if I haven’t updated this dex in a while. I’ve had complications at school and sadly they won’t be resolved until sometime next week or so. D:

*Tesla Rush (Electric, Physical, 15 PP, 70 Power, 90% Accuracy): Electric flares spark over the user as it dashes towards the target. Each turn the target remains on the battlefield, it takes a small amount of damage.
This move is created by cj1206, and is listed here. All credit for this move goes to him.