- Crash Ape Pokémon
- 3’6”/90 lbs
- Ability: Iron Fist/Unburden (Weak Armor)
DAY: These Pokémon are as energetic as they are noisy. They compete with each other by making loud rackets that can be heard for miles.
NIGHT: The metal plates they carry are used in both offense and defense. They become easily frightened if their armor is lost.
- Smash Ape Pokémon
- 7’/199.4 lbs
- Evolves from CYMPANZEE at Level 33
- Ability: Iron Fist/Unburden (Weak Armor)
DAY: The armor it wears is made of a very strong metal, allowing it to shrug off the blows of rivals with ease. One punch of its muscular arms can send a heavy truck flying.
NIGHT: It cannot help but dance in the presence of festive rhythms, and fights at its best with musical backup. To communicate with its peers, it beats its chest plate like a drum.
CYMPANZEE: Dizzy Punch, Karate Chop, Rock Throw, Teeter Dance, Echoed Voice, Metal Sound, Bullet Punch, Swords Dance, Magnitude, Thrash, Stone Edge, Power-Up Punch, Metal Burst, Nasty Plot, Meteor Mash, Close Combat, Belly Drum, Boomburst, and starting moves Sand Attack, Force Palm, Mach Punch, Supersonic, Low Kick, and Iron Defense.
KONCUSSION: Exactly the same as CYMPANZEE. Mach Punch, Supersonic, and Iron Defense are now starting moves.
Notable HM/TM: Calm Mind, Roar, Bulk Up, Sunny Day, Taunt, Protect, Rain Dance, Safeguard, Frustration, Smack Down, Earthquake, Dig, Brick Break, Facade, Flame Charge, Thief, Low Sweep, Round, Focus Blast, Energy Ball, False Swipe, Fling, Payback, Retaliate, Giga Impact, Gyro Ball, Psych Up, Bulldoze, Rock Slide, Swagger, Sleep Talk, Substitute, Flash Cannon, Wild Charge, Rock Smash, Snarl, Rock Climb, and Strength. Notable breeding moves are Fire Punch, Work Up, and Flare Blitz from Darmanitan, and Cross Chop, Punishment, and Final Gambit from Primeape.
A while ago I had a dream in which I was browsing fakemon on deviantART and one of the designs I noticed was a gorilla with large balls or barrels for shoulders. When I tried sketching the idea later, it came out a lot more like Donkey Kong than I expected, so I decided to go all out with that idea. With this design, I also gave him a few extra touches to set him apart as a distinct fakemon design rather than a “blatant copy of this character do not steal”, the most important being the use of percussion instruments as part of his armor. Cympanzee is based on the famous cymbal-banging monkey toy in the comedic sense (I’m familiar with the use of said toy in a creepier context but I ultimately decided against it), while Koncussion is inspired by a Japanese taiko drum, which works well with gorillas beating their chests as a threat display. This is also one of the few instances where I’ve made two color schemes, the normal on top and the shiny on the bottom, just so I could make the DK vibe more clear in at least one of them (the shiny coloration has both DK’s brown and the orange of orangutans, which Koncussion also borrows from - and yes, like King Louis, they can indeed learn some Fire-type moves, but need their trainers to find TMs to teach them).
The Unburden ability is there because when DK carries people in Super Smash Bros Brawl, he can still move albeit very slowly, but he’s a lot faster after tossing stuff aside. Competitively, this and the fact that he also learns Belly Drum make for an extremely dangerous combination. You know how Slupruff can use a Sitrus Berry, Unburden, and Belly Drum to pump up his Attack and Speed to monstrous proportions? Same idea, only Koncussion has a selection of attacks that actually work. For a physical sweeper-tank, this is pretty important. Dizzy Punch is good for confusing foes, Mach Punch and Bullet Punch always go first (and Bullet Punch is great against fairies!), and Stone Edge takes care of Fire and Flying types. Alternatively, you could go for the musical route and get him to use Special attacks, too - though you can still stack up physical power with an Iron-Fisted Power-Up Punch just in case. Anyway, that chest drum will be put to great use with Metal Sound to lower the opponent’s Special Defense, Echoed Voice for stacked power, Roar to screw with your opponent’s strategy, and Boomburst for sheer destructive hilarity. Though a Nasty Plot or two would be a good idea, since Koncussion’s special stats are average at best.
This will be the last fakemon based on an existing character I’ll be cranking out for a while, I promise! ^^;
Donkey Kong (c) Nintendo